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Washington Tech Apps and Coding

Description

In this lesson, students are introduced to coding with turtle graphics. Students will begin to recognize programs as sequences and groups of commands. Students will learn a few basic commands and then apply them right away by writing their first program.

Objective

Students will be able to:

  • Define programming/coding
  • Use basic Tracy commands
  • Write their first program
Description

In this lesson, students will be introduced to the layout of Tracy’s grid world and will learn how to use coordinate pairs to locate Tracy on the coordinate plane. They will add to the list of commands they know and can use to create Tracy graphics.

Objective

Students will be able to:

  • Locate Tracy on the coordinate plane
  • Use the penup(), pendown(), and backward() commands in their programs
Description

In this lesson, students will learn how to use the left and right commands in order to move Tracy to more locations on the canvas. They will now have many commands that can be used to have Tracy create more complex graphics.

Objective

Students will be able to:

  • Use the left and right commands in order to move Tracy around her grid world
Description

In this lesson, students are introduced to for loops. They learn how for loops simplify the process of making small changes to a program and help avoid repeating code. For loops are written like this:

for i in range (4):
    // Code to be repeated 4 times
Objective

Students will be able to:

  • Create for loops to repeat code a fixed number of times
  • Explain when a for loop would be a useful tool
  • Utilize for loops to write programs that would be difficult / impossible without loops
Description

In this lesson, students are introduced to the ability to turn Tracy at any angle. With this feature, Tracy can now draw diagonal lines which opens up the possibility to draw multiple shapes that weren’t previously available.

Objective

Students will be able to:

  • Use angles inside turning commands
  • Turn Tracy at angles in conjunction with for loops
Description

In this lesson, students learn how to use comments to describe their programs. Comments are helpful because they allow programmers to leave notes about the programs they are writing. Students will also learn about the different types of comments that can be used and the benefits of using them.

Objective

Students will be able to:

  • Use comments throughout their program
  • Describe why comments are helpful for both themselves and anyone else looking at their code
Description

In this short lesson, students will be introduced to the rules for naming elements in their code. Variables and functions that are used inside their programs will be named by students, so the following guidelines should be obeyed to be sure that the programs written are readable and successful.

Objective

Students will be able to:

  • Name elements of their code by following specific guidelines and rules in order to create readable and working programs
Description

In this lesson, students are introduced to functions. They start with the basics of defining a function and why we need them and will revisit a program they coded earlier in the unit to rewrite it using functions.

Objective

Students will be able to:

  • Define a function
  • Call a function
  • Explain why functions are used
Description

In this lesson, students are able to add some flair to their turtle graphics programs by controlling color, pensize, and fill. These new commands are added to the list of commands that have been already practiced in order to allow for more creativity in student programs.

Objective

Students will be able to:

  • Use the extended circle() command to draw different shapes
  • Use the color(), pensize(), begin_fill(), and end_fill() commands to add more creativity to their programs
Description

In this lesson, students are introduced to the concept of Top Down Design. Top Down Design is the process of breaking down a program into functions or smaller parts to avoid repeated code and to make our programs more readable.

Objective

Students will be able to:

  • Break a large problem down into smaller pieces
  • Write functions to solve each smaller problem
  • Solve a complicated problem using Top Down Design
Description

In this lesson, students will learn about a fundamental aspect of every programming language: Variables. A variable is something that stores information in a program that can be used later.

Objective

Students will be able to:

  • Describe what variables are
  • Discuss why variables are used in our programs
Description

In this lesson, students will learn how to incorporate user input into their programs. Students will learn how to request user input as both strings and integers, where the input is stored, and how to convert strings and integers.

Objective

Students will be able to:

  • Incorporate user input into their code in order to customize their programs
Description

In this lesson, students will dive deeper into the concept of functions by exploring how to use parameters to customize their code.

Objective

Students will be able to:

  • Incorporate parameters into their functions in order to adapt their functions to multiple situations
Description

In this lesson, students will expand their knowledge of for loops. They are aware that for loops execute the same lines of code a given number of times but will learn that i is actually a variable that can be used to control commands inside the loop as it is running.

Objective

Students will be able to:

  • Use i as a variable inside their for loop to control different commands
Description

In this lesson, students will learn the extended parameters that can be used to control the value of i in for loops. They will then be able to use the variable i to control much more of their code by setting specific values.

Objective

Students will be able to:

  • Control the value of i using extended parameters
Description

In this lesson, students will learn how to use If Statements which will allow them to use conditions to determine how their code should run.

Objective

Students will be able to:

  • Use if statements in order to tell Tracy how to make decisions
Description

In this lesson, students will learn how to expand on If Statements by including a way to have Tracy make decisions between multiple scenarios.

Objective

Students will be able to:

  • Use if/else statements in order to have Tracy make decisions between multiple scenarios
Description

In this lesson, students will learn that while loops allow code to be executed repeatedly based on a condition. They will also be warned that infinite loops are created if the exit condition of the while loop is never met, causing the code inside the while loop to repeat continuously which causes the program to crash.

Objective

Students will be able to:

  • Effectively use while loops in their programs
  • Identify infinite loops
Description

In this lesson, students will put together all the concepts they’ve learned thus far. They will be able to use top down design and to write programs that will solve complex problems.

Objective

Students will be able to:

  • Identify the different control structures we can use to modify the flow of control through a program
  • Combine control structures to solve complicated problems
  • Choose the proper control structure for a given problem
Description

In this lesson, students learn about game mechanics and the importance of collecting user data to refine a game’s mechanics. Students go through the data collection and analysis process as they add game mechanics to their Guess a Number 2.0 program.

Objective

Students will be able to:

  • Define game mechanics
  • Collect and analyze data to determine the effectiveness of a game’s mechanics
  • Combine control structures to solve complex problems
  • Choose the proper control structure for a given problem
Description

In this lesson, students review content with a 25 question End-of-Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of control structures and coding concepts through a multiple choice quiz
Description

When was the first computer made? What did it look like, and what was it used for? In this lesson, students will explore the creation and evolution of computing machines that now permeate our day-to-day life.

Objective

Students will be able to:

  • Identify important historical events in the development of modern computers
  • Explore individual’s contributions to the development of the computer and discuss who gets to be included in the computer innovators group
Description

How are computers organized? What are the main components of a computer?

In this lesson, we will explore how different organizational structures of computers interact with each other to make computers functional.

Objective

Students will be able to:

  • Understand the main parts of a computer
  • Differentiate the difference between hardware and software
  • Identify input and output devices
  • Learn different types of networks
Description

What kinds of software do computers use and need?

In this lesson, the topic of software is broken down into types of software, how they interact, and the specific functions of the different types of software.

Objective

Students will be able to:

  • Understand and identify different types of software and their functions
Description

What is hardware? How does hardware work?

In this lesson, hardware is broken down into the different physical components of computers and how they contribute to the function of the computer as a whole.

Objective

Students will be able to:

  • Understand and identify the physical components of a computer & their roles in computer functionality
Description

Where is computing headed? What is Artificial Intelligence and what are the potential impacts that this might have on our world?

In this lesson, students learn about Artificial Intelligence and how the landscape of computing might change in the future. Students will discuss how these future developments might impact our society.

Objective

Students will be able to:

  • Discuss the future of technology and computers in the world
Description

In this lesson, students learn about troubleshooting methodology and go through the process of solving an issue with a printer.

Objective

Students will be able to:

  • Systematically troubleshoot an issue with a computing device
Description

In this first lesson, students will be introduced to their micro:bit device and the MakeCode editor, where they will build and test programs throughout the course. They will also be guided through the process to download programs from the editor to their device and will learn a few basic commands to get started writing micro:bit programs.

Objective

Students will be able to:

  • Articulate what physical computing is
  • Download and run programs on their micro:bit device in order to physically view programs as they create them throughout the course
  • Use the showNumber and showString commands in micro:bit programs
Description

In this lesson, students will take a deeper look at developing, testing, and running programs on the micro:bit simulator and on their devices. They will learn how the 5x5 grid system is laid out and will utilize more commands to light specific LEDs on the screen.

Objective

Students will be able to:

  • Develop, test, and run programs both on the micro:bit simulator and on physical devices
  • Use the MakeCode grid numbering system to light specific LEDs on the 5x5 LED screen
  • Use the led.plot, led.unplot, and basic.pause commands in micro:bit programs
Description

In this lesson, students will learn about comments and pseudocode, why they are important, and how they help organize and plan programs. They will also learn the basic difference between analog and digital components and how to use the plotBrightness and clearScreen commands in their programs.

Objective

Students will be able to:

  • Use comments to write more readable programs
  • Develop pseudocode in order to properly plan and organize their programs
  • Use the plotBrightness and clearScreen commands in micro:bit programs
Description

In this lesson, students will build their first physical circuit using their micro:bit devices. They will learn to use variables to control components, along with the analogWritePin and digitalWritePin commands.

Objective

Students will be able to:

  • Articulate what a variable is and why they are used
  • Assign and utilize variable in their programs
  • Create a simple circuit using micro:bit pins
  • Control an external LED by using the analogWritePin and digitalWritePin commands in micro:bit programs
Description

In this lesson, students review content with a 15 question Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of basic coding concepts through a multiple choice quiz
Description

In this lesson, students understand how they can control and protect their footprint. As students use the Internet, they are building their digital footprint. This includes social media posts, emails, picture and video uploads amongst other online activities.

Objective

Students will be able to:

  • Understand how their online activity contributes to a permanent and public digital footprint
  • Articulate their own social media guidelines to protect their digital footprint
Description

In this lesson, students will learn about and discuss cyberbullying. Cyberbullying is the use of electronic communication to harass or target someone. Cyberbullying includes sending, posting, or sharing negative, harmful, false, or mean content about someone else.

Objective

Students will be able to:

  • Understand the impact of cyberbullying, and identify unacceptable bullying behavior
  • Identify proper actions to take if they are victims of cyberbullying or if they observe someone being cyberbullied
Description

In this lesson, students will learn to recognize online predatory behavior and strategies on how to avoid and respond to it. The Internet is a great place to socialize, but it is important to be aware of risks. Common sense and following safety guidelines can help students stay safe online.

Objective

Students will be able to:

  • Identify predatory behavior and how to respond to it online
Description

In this lesson, students will discuss and examine policies regarding privacy and security. Using best practices like setting strong passwords, reading privacy policies, and using https can help in staying safe online.

Objective

Students will be able to:

  • Use best practices in personal privacy and security, including strong passwords, using https, and reading privacy policies
Description

Now that students have learned about digital citizenship and cyber hygiene, they will take what they have learned and create a PSA to inform members in the community about a topic!

Objective

Students will be able to:

  • Create a public service announcement for members of their community about a topic in digital citizenship or cyber hygiene
  • Use google sheets to store and analyze data, and create a data visualization.
Description

In this lesson, students complete a summative assessment of the unit’s learning objectives.

Objective

Students will be able to:

  • Prove their knowledge of digital citizenship and cyber hygiene concepts through a multiple choice quiz
Description

In this lesson, students will learn how basic encryption and decryption works. There is a need for secrecy when sending and receiving personal information. Encryption and decryption are used to protect personal information.

Objective

Students will be able to:

  • Define cryptography, cryptology, and cryptanalysis
  • Explain the need for encryption and how basic encryption and decryption works
  • Relate encryption with how it affects the CIA Triad
Description

In this lesson, students will learn the history of cryptography. Humans have always had reasons to hide information, and throughout history they have used crypto systems of varying complexity to keep information safe.

Objective

Students will be able to:

  • Explain the purpose of cryptography and how different crypto systems have been used throughout history
Description

In this lesson, students will learn and practice using the Caesar Cipher. The Caesar Cipher is an encryption method that predates computers in which each letter of the message is shifted by a certain amount, called the key.

Objective

Students will be able to:

  • Encrypt and decrypt messages using the Caesar Cipher
Description

In this lesson, students will practice using brute force and letter frequency to crack the Caesar Cipher. The Caesar Cipher is an encryption method in which each letter of the message is shifted by a certain amount, called the key. Cracking the Caesar Cipher with brute force (trying every combination) is a trivial matter for modern computers.

Objective

Students will be able to:

  • Explain why the Caesar Cipher is so easy for a computer to crack
  • Use basic letter distribution analysis to decrypt a simple message
Description

In this lesson, students will learn and use the Vigenère Cipher. The Vigenère Cipher consists of several Caesar ciphers in sequence with different shift values based on a keyword, so brute force and letter frequency analysis do not work.

Objective

Students will be able to:

  • Explain how the Vigenère Cipher works and why it is not as easy to crack as the Caesar Cipher
Description

In this lesson, students will be introduced to HTML: the language for building web pages. Students will discover why HTML is important and how it works in order to start building their own web pages.

Objective

Students will be able to:

  • Identify the purpose and applications of HTML
  • Create their first simple web page
Description

In this lesson we upgrade from simple tags to full HTML documents. We learn some new tags that let us put information in different places on the web page, and we learn about the nested tree structure of an HTML document.

Objective

Students will be able to:

  • Discern the various parts of an HTML page
  • Create fully formed HTML pages
Description

In this lesson, students learn about formatting tags that let them modify the appearance of text and make their web pages look clear and aesthetically pleasing.

Objective

Students will be able to:

  • Apply formatting tags in order to modify the appearance of text and make web pages look clear and aesthetically pleasing
Description

In this lesson, students learn how to add hyperlinks to their web pages using the <a> tag.

Objective

Students will be able to:

  • Add and utilize hyperlinks on their webpages
Description

In this lesson, students learn how to add images to their own web pages using the <img> tag!

Objective

Students will be able to:

  • Embed an image in HTML
Description

In this lesson, students will learn what copyright laws are and how to avoid copyright infringement. They will explore why copyright laws are important and how they protect the creators. They will practice finding and citing online images.

Objective

Students will be able to:

  • Explain what copyright laws are and why they are important
  • Find images they are legally allowed to use in their projects
  • Accurately attribute images they find and want to use
Description

In this lesson, students learn how to add lists to their web pages and practice making different kinds of lists.

Objective

Students will be able to:

  • Incorporate different kinds of lists to their web pages
Description

In this lesson, students learn how to create and add tables to their web pages!

Objective

Students will be able to:

  • Create tables in their web pages
  • Explain the benefits of including tables on web pages
  • Compare various ways of displaying information and choose the appropriate format
Description

In this lesson, students learn what a URL is and what happens when they visit a URL.

Objective

Students will be able to:

  • Describe the process that occurs when typing in a URL, from sending a request and response over the Internet to viewing a webpage
Description

In this lesson, students will create a personal homepage and host it at their own custom domain.

Objective

Students will be able to:

  • Create their own website from scratch, hosted at their own custom domain
Description

In this lesson, students will use HTML styling to make their pages visually appealing and unique.

Objective

Students will be able to:

  • Apply HTML styling to make their web pages more visually appealing and unique
Description

In this lesson, students will begin using CSS to add styling to their HTML pages.

Objective

Students will be able to:

  • Describe how CSS adds styling to HTML pages
Description

In this lesson, students use CSS tag selectors to select all elements of the same kind (<table>, or <h1> for example) and give them all the same style.

Objective

Students will be able to:

  • Use CSS tag selectors to select all elements of the same kind and give them all the same style
Description

In this lesson, students learn to use CSS class selectors to apply CSS styling to all HTML elements that share a specified class which allows students to be more specific when applying their styling.

Objective

Students will be able to:

  • Use CSS class selectors to apply CSS styling to all HTML units that share a specified class
Description

In this lesson, students will use CSS Selectors by ID to select a single element to format on a webpage.

Objective

Students will be able to:

  • Use CSS Selectors by ID to select a single element to format on a webpage
Description

In this lesson, students will apply CSS styling to their personal HTML homepages.

Objective

Students will be able to:

  • Add CSS styling to HTML elements via ID, Class, and Tag
  • Create more personalized, stylish homepages!
Description

In this lesson, students learn the basics of Design Thinking. Design Thinking is a step by step process that helps developers and entrepreneurs develop their products while considering their end-users and testing out products before releasing them.

Throughout the module, students will use the design process to develop a web page that provides a solution to a community issue. In this lesson, students will brainstorm and choose their topic.

Objective

Students will be able to:

  • Describe and define the steps of Design Thinking
  • Describe the characterstics of an effective user interface
  • Explain the role accessibility plays in designing technology
Description

In this lesson, students learn in more depth about the first principle of Design Thinking: Empathy. Empathy is the ability to understand and share the feelings of another, and is the most important tenet of Design thinking. Students will practice building empathy by interviewing classmates and evaluating the accessibility of existing web pages.

Objective

Students will be able to:

  • Define and use Empathy in creating products
  • Successfully interview peers and users
  • Identify accessibility issues in web design products
  • Collect and analyze survey data to gather data about user needs
  • Collect survey data using a computational tool
  • Clean survey data to increase the data reliability
Description

In this lesson, students will take the information that they gathered in their interviews with peers to define a specific problem that needs to be solved. Students will create Point of View statements and composite characters to make a profile of the users who are in need of a fix to the problem that students define.

Objective

Students will be able to:

  • Define a problem related to user needs
  • Create a composite character
  • Create and articulate Point of View Statements
Description

In this lesson, students will learn strategies to help them ideate solutions to the problems they have been exploring throughout the Design Thinking module. Students will spend class time brainstorming with classmates, and encouraging one another to come up with out of the box solutions.

Objective

Students will be able to:

  • Effectively brainstorm solutions with a team
  • Articulate the purpose of ideating, and strategies to make the ideation process work
Description

In this lesson, students learn the basics of prototyping. Students will create a prototype based on ideas they came up with for their design project, and present prototypes to classmates for critiquing.

Objective

Students will be able to:

  • Create prototypes
  • Narrow brainstorms to just a few concrete and realistic ideas
Description

In this lesson, students will test one another’s prototypes and provide constructive feedback about its usability and aesthetic appeal. Students will also ask thoughtful questions of the testers to get a better understanding of their experience interacting with the prototype.

Objective

Students will be able to:

  • Provide appropriate feedback after testing prototypes
  • Ask users thoughtful questions about their user experience
  • Articulate how to best test products on users
Description

In this lesson, students use all of their HTML and CSS knowledge to build the website they developed throughout the Design Process.

Objective

Students will be able to:

  • Utilize multiple HTML structures to design a website: images, links, organizational structures
  • Use CSS rules strategically to professionally style a website
  • Break a large project into benchmarks and create a timeline to complete each benchmark
  • Design a website that addresses a specific community issue
Description

How do computers store and manipulate information? In this lesson, students learn how computers abstract complicated information into manageable chunks that they can then store and manipulate.

Objective

Students will be able to:

  • Explore and explain abstraction and the different ways that we can represent digital information
Description

In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.

Objective

Students will be able to:

  • Represent numbers in different number systems
  • Understand how to convert between the decimal and binary system
Description

In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.

Objective

Students will be able to :

  • Understand the binary system
  • Encode various types of information using binary
Description

In this lesson, students will learn how computers break down images into concrete values that can be stored. Students will learn how images are represented digitally using pixels.

Objective

Students will be able to:

  • Understand how images can be encoded as data
Description

In this lesson, students will learn about the hexadecimal number system, and how it is useful in storing digital information. They will also learn how to convert numbers from the hexadecimal system to binary and vice versa.

Objective

Students will be able to:

  • Understand how to convert between the hexadecimal and binary system
Description

In this lesson, students will learn how the RGB encoding scheme allows us to encode colors as numeric data. It defines the amount of red, green and blue light in a pixel.

Objective

Students will be able to:

  • Encode colors
  • Encode color images as data
Description

In this lesson, students will have a high level discussion about what the internet is and how the internet works. The topics of anonymity and censorship will also be discussed.

Objective

Students will be able to:

  • Understand what the internet is
  • Understand how the internet works
  • Discuss the issue of anonymity
  • Understand the legal and ethical concerns surrounding internet censorship
Description

In this lesson, we explore the hardware that makes up the internet and explore characteristics of that hardware that define our experience on the internet.

Objective

Students will be able to:

  • Discuss and answer questions about the hardware that powers the internet
Description

In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.

Objective

Students will be able to:

  • Discuss the necessity of internet protocols
  • Recognize the hierarchy of elements in an IP address
Description

In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.

Objective

Students will be able to:

  • Understand the DNS system and how it works
  • Recognize the DNS system as an abstraction
Description

In this lesson, students explore how messages get from one address on the internet to another.

Objective

Students will be able to:

  • Explain how computers communicate using routers
  • Explain what considerations are made when choosing a route
  • Discuss how routers are fault-tolerant because of redundancy
Description

In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.

Objective

Students will be able to:

  • Explain the packet process and how protocols (TCP/IP and HTTP) are vital to the exchange of information on the Internet
  • Explain the Hyper Text Transfer Protocol
Description

In this lesson, students are presented with different ways that the Internet impacts their lives. The Internet affects the way that people communicate (emails, social media, video chat) and collaborate to solve problems. It has revolutionized the way that people can learn and even buy things. Because the Internet is present in almost every facet of people’s lives, there are severe ethical and legal concerns that derive from the Internet.

Objective

Students will be able to:

  • Analyze the different ways that the Internet impacts their lives by learning about how the Internet contributes to collaboration, communication, etc
  • Evaluate whether the Internet has a more positive or negative effect on their community by citing examples from the lesson
  • Explain what the digital divide is and articulate their own opinions related to it
Description

In this performance task, students choose an innovation that was enabled by the Internet and explore the effects of this innovation. Students will produce a computational artifact (visualization, a graphic, a video, a program, or an audio recording that you create using a computer) and a written responses to several prompts. This lesson is meant to be a culminating project of students understanding of the Internet and its impact.

Objective

Students will be able to:

  • Research the impacts of an internet enabled innovation
  • Produce a computational artifact by creating a visualization, a graphic, a video, a program, or an audio recording using a computing device
  • Distribute tasks and maintain a project timeline