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Codificación en la ciencia

Codificación en la ciencia es una serie de módulos independientes que utilizan la programación para reforzar y ampliar los conocimientos científicos de los alumnos. A medida que aprendan los principales conceptos de programación, desarrollarán proyectos relacionados con la ciencia que demuestren su dominio tanto de la ciencia como de la informática.

Overview & Highlights

Level
Middle School, High School
Contact Hours
20
Timeframe
Unit

Course Overview

To view the entire syllabus, click here or click to explore the full course.

MODULES - 4

  • Gravedad de la codificación

    [Middle or High School, 4-6 Hours] Students learn about the Universal Law of Gravity as they develop and use their own gravity simulation to explore its various effects.

  • Generador de Punnett Square

    [High School, 2-4 Hours] Students use Turtle Graphics in Python to create their own Punnett Square generator by using if/else statements, string indexing, and string methods to print the genotypes from each allele pair.

  • Explorar las colisiones

    [High School, 2-4 Hours] Students use JavaScript graphics to create their own elastic collision simulation using conservation of momentum and kinetic energy equations.

  • Simulación de pelota que rebota

    [High School, 2-4 Hours] Students create a bouncing ball simulation in JavaScript, complete with gravity and collisions!


19
Lessons
19
Videos
27
Exercises
1
Challenges
4
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Codificación en la ciencia course

Customizable Assignments

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Actions for Teachers

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FAQ

Frequently Asked Questions

What is this course?

A series of independent, standalone modules that use coding to reinforce and extend students' understanding of mathematics. Because the modules are independent, a math teacher can use one without running the whole thing.

Which maths topics does it cover?

Categorizing triangles, factors, shapes and the Pythagorean theorem, solving formulas, vector maths, building mathematical models, and orbital precision.

Is this a computer science course or a math course?

Both, deliberately. Students learn major programming concepts and use them to build math projects that demonstrate proficiency in both subjects.

How long does it take?

About 20 contact hours in total, but the modules are independent, so you can use as much or as little as fits.

Is this part of Coding Explorations?

No. Coding Explorations bundles the art, music and sports units. Coding in Math and Coding in Science are separate and are not included in it.