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Video Game Design in JavaScript (2022)

Lesson 4.4 Bouncing Ball

Description

This lesson builds on our use of timers and utilizes if statements inside timers to dynamically change what the animations are doing. The exercises build on the Bouncing Ball example.


Objective

Students will be able to…

  • Explain the general workflow of creating an animation program
  • Analyze animation programs and identify similarities and differences
  • Create increasingly challenging animations using timers, graphics, and the Randomizer