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Florida Foundations of Computer Science: 2nd Grade

This course is aligned to FL Foundations of Computer Science standards and is designed to provide computer science instruction for Florida 2nd grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
48
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.
Sequences and Events

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Careers in CS: Coding for Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.

Events and Money

Students will be able to create a program that tells the value of a set of coins.

Create Your Own Story Problem

Students will be able to solve addition and subtraction word problems by using events to create a scene.

Identify Shapes by Attributes

Students will be able to create a program to draw and identify shapes with specified attributes.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.

Seed Dispersal

Students will create a program using message events and loops to model how an animal can help disperse seeds.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Digital Literacy

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Sorting with Decision Trees

Students will be able to explain how AI uses data to learn and make decisions and create a simple decision tree to sort items based on rules.

Machine Learning: AutoDraw

Students will be able to describe how AutoDraw uses AI and a classifier to recognize and suggest drawings.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.
Interdisciplinary Connections (Supplemental)

Story Problems: Add and Subtract within 100

Students will be able to create a program to model a math story problem.

Counting with Mazes

Students will be able to use counting skills to design a maze requiring a specific number of steps.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Algebraic Thinking: Finding a Two-Digit Unknown

Students will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.

Greater Than and Less Than: Three-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Designing Solutions from Nature

Students will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.

Changing Landforms

Students will create a sequence to show how a volcanic eruption changes Earth’s surface.

Properties of Matter

Students will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.

Changes in the Environment

Students will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Communities Modify Their Environment

Students will be able create a program that shows how people modify their environment in a community.
Preparing for Next Year

Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
40
Exercises
48
Offline Handouts