Florida Foundations of Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 50
- Grade K
This course is aligned to FL Foundations of Computer Science standards and is designed to provide computer science instruction for Florida kindergarten students. It is meant to be taught approximately weekly.
To view the entire syllabus, click here or click to explore the full course.
Unplugged Exploration
Sequences (Unplugged)Students will be able to create a sequence of step-by-step instructions for a dance.Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze.Coding Card Game: Sequences 2Students will be able to work together to create a sequence of instructions to move Scout through a maze.Acting with EventsStudents will be able to act out how an event can trigger an action. |
Getting Started
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively.Computer Basics: IntroductionStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software.Introduction to Responsible Technology UseStudents will be able to identify ways to use technology safely and responsibly, including understanding an Acceptable Use Policy (AUP).Computational Thinking: Morning RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their morning routines. |
ScratchJr Exploration
Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Sequences and Events
Introduction to EventsStudents will be able to create a program using different types of events.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.Careers in CS: Litter Free CommunitiesStudents will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters.Finding an Unknown in a Word ProblemStudents will be able to use events and sequences to create a number story for addition and subtraction.Place Value: Ones and TensStudents will be able to create a program using animation to model using groups of one, five, and ten. |
Pages
Introduction to PagesStudents will be able to create a program with multiple pages.Using the Go To Page BlockStudents will be able to create a program including a “go to page” block to switch from page to page in an activity.Decompose Numbers Up to 10Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.Story Problems: Add and Subtract within 10Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.Greater Than and Less Than: Single-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number. |
Block Exploration
Introduction to Speed BlocksStudents will be able to create a program that uses different speed blocks to animate charactersAnimal SoundsStudents will be able to use "say" or "sound" blocks to program a character to speak.Debugging: Events and MotionStudents will be able to find and correct bugs in sequences.Creating ShapesStudents will use events to program shapes that can respond to user interaction. Students will combine the shapes to create a more complex shape. |
Loops
LoopsStudents will be able to create a program using loops and explain how loops are used to repeat code.Forever Loops: FireworksStudents will be able to create sequences that are repeated while the program runs.Patterns and MusicStudents will be able to create musical patterns using sequences and loops. |
Culmination Project
All About Me!Students will be able to create a program that tells information about their favorites. |
Digital Literacy
Keeping Information SafeStudents will be able to identify private and personal information.What Can Data Tell Us?Students will be able to collect, organize, and analyze data about school transportation.What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Using Networks to ConnectStudents will be able to describe how people and devices connect and share information using a network, with and without wires.Introduction to ResearchStudents will be able to find information using research sources and create a program to communicate their research visually. |
Interdisciplinary Connections (Supplemental)
Living and NonlivingStudents will be able to classify items as living or nonliving and use tap events to trigger a character's actions.Weather and SeasonsStudents will use sequences to program an animation displaying the weather during different seasons.How Living Things SurviveStudents will be able to illustrate and explain how living things survive in their environment.Comparing OrganismsStudents will create a program that groups animals by similar characteristics.Types of MotionStudents will be able to use events to program an animation displaying types of motion.Needs of PlantsStudents will be able to decompose a program and use events and messages to create a program that models the needs of plants.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Storytelling AnimationsStudents will be able to create a program that retells the details of a story in the correct order.Original Story Animations - Personal StoryStudents will be able to design a program to animate an original story and describe their program development process.Who Keeps Us Safe?Students will be able to create a program that describes the role of an authority figure.Cardinal DirectionsStudents will be able to use events to create an interactive compass rose. |