Georgia Computer Science Standards of Excellence: 1st Grade
- Level Elementary School
- Number of Lessons 46
- Grade 1st
This course is aligned to GA standards and is designed to provide computer science instruction for Georgia first grade students. It is meant to be taught approximately once per week. This course also includes optional interdisciplinary lessons in math, science, ELA, and social studies to support cross-curricular integration.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Getting Started
Computer Basics: ExplorationStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will be able to identify input, output, hardware, and software.Positive Online BehaviorStudents will be able to identify appropriate and inappropriate online behavior in a ScratchJr program. |
Sequences & Events
Computational Thinking: Evening RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines.Drawing Tools: Nature WalkStudents will be able to use drawing tools to create a nature-walk scene.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Grow and Shrink Blocks in MotionStudents will be able to create a program using motion blocks and grow and shrink blocks to change the size of characters.Introduction to the Wait BlockStudents will be able to use "wait" blocks to cause characters to pause in a program.Introduction to DebuggingStudents will be able to find and correct bugs in sequences.Careers in CS: Litter Free CommunitiesStudents will be able to explain how computer science can help solve community problems and create a program to collect and sort litter. |
Loops
Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.Loops: Catching ButterfliesStudents will be able to use "show" and "hide" blocks and loops to create a butterfly-catching game.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions. |
Message Events
Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact.Message Events: Simon SaysStudents will be able to use message events to make one character communicate to many characters in a program.DebuggingStudents will be able to describe what bugs are and find and correct bugs in sequences.Create an Original Story AnimationStudents will be able to create a program to animate an original story.Speed Block: Bouncy BallStudents will be able to use speed blocks and messages to program a character to move at different speeds.Garden ProjectStudents will use message events, grow, shrink, hide, and show blocks to animate seeds growing in a garden. |
Pages
Pages: Create a Tapping GameStudents will be able to create a game that moves from one page to the next using "go to page" blocks.Create a Mini Golf GameStudents will be able to use messages and loops to create a mini golf game.Impacts of Technology in Our WorldStudents will be able to create a program to demonstrate how technology impacts our world. |
Grid
Grid: Solving MazesStudents will be able to design a maze and use the grid to program a character to move through the maze.End Block: Program a RaceStudents will be able to complete a project to program a race and use the “end” block in an animation. |
Culmination Projects
About Me ProjectStudents will be able to plan a program to describe their characteristics and interests.River Crossing GameStudents will be able to program obstacles in a game and change the level of difficulty using speed blocks.Space Travel ProjectStudents will be able to create and explore ways to program a multipage story using messages, loops, and sequences. |
Digital Literacy
What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Basic Data and ProgrammingStudents will be able to collect data and create a program to present their data visually.Guided ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet. |
Optional Interdisciplinary
Place Value: Adding Up to 20Students will be able to use events in ScratchJr to illustrate how to decompose a two digit number into tens and ones.Story Problems: Add and Subtract within 20Students will be able to use events to create a scene that represents an addition or subtraction story problem.Sun and Moon, Day and NightStudents will be able to use loops to model the movements of the sun and moon and show the pattern of day and night.Animal Life CyclesStudents will be able to use message events to model the butterfly life cycle.Phonics: DigraphsStudents will be able to create a phonics program with digraphs using events and recordings.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Our ResponsibilitiesStudents will be able to use sequences to program two characters to explain how to be responsible in school and at home.Economic ChoicesStudents will be able to use message events to cause character interaction and describe how people make choices between wants and needs. |