Oklahoma Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 33
- Grade 4th
This course is designed to provide computer science instruction for Oklahoma 4th grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch. |
Getting Started
Internet PositivityStudents will be able to explain how their actions can spread positivity on the internet and create a code of conduct for responsible online behavior.Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Computational Thinking: Design a SchoolStudents will be able to use computational thinking to design a school. |
Sequences & Events
Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Pair Programming: Create a BandStudents will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.Broadcast Messages: Tell a JokeStudents will be able to use broadcast messages to program two sprites to tell a knock knock joke.Technology TimelineStudents will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.Choose Your Own Path: Elements of CultureStudents will be able to identify elements of culture as they create a cultural choose-your-own-path game. |
Loops
Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended.Animating PoetryStudents will be able to create an animated reading of a poem using events and loops. This version of the lesson is focused on Computer Science concepts. |
Conditionals & Variables
Game EffectsStudents will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.Conditionals: Underwater ExplorationStudents will be able to create a program that uses conditionals.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.Lists: Spelling BeeStudents will be able to use lists to create a spelling bee game. |
Clones & Functions
Introduction to ClonesStudents will be able to create an animation using clones and investigate the limitations of their program.Scout's Quest: Functions with Boolean InputsStudents will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.Scout's Quest: Functions with Number InputsStudents will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.Flower Garden Functions ProjectStudents will create a function in a program to draw multiple flowers. |
Culmination Projects
Click-a-MoleStudents will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.Designing Solutions for Accessibility [4th]This lesson is coming soon! |
Digital Literacy
Scout's Cybersecurity Adventure: Part 2Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information.Impacts of Computing: ExplorationThis lesson is coming soon!Inquiry Project: Data Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation.Give Credit When You Use ItThis lesson is coming soon!File Management & Data Storage (4)This lesson is coming soon!Networks, Packets, and the InternetStudents will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method. |