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Oklahoma Computer Science: 4th Grade

This course is designed to provide computer science instruction for Oklahoma 4th grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

Overview & Highlights

Level
Elementary School
Number of Lessons
33
Grade
4th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.
Getting Started

Internet Positivity

Students will be able to explain how their actions can spread positivity on the internet and create a code of conduct for responsible online behavior.

Exploring Computing Systems

Students will be able to identify parts of the computing system and identify simple hardware and software problems.

Computational Thinking: Design a School

Students will be able to use computational thinking to design a school.
Sequences & Events

Events: Dot in Space

Students will be able to create a program using multiple types of event blocks.

Creating Algorithms

Students will be able to program multiple algorithms and assess which one best meets their needs.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.

Broadcast Messages: Tell a Joke

Students will be able to use broadcast messages to program two sprites to tell a knock knock joke.

Technology Timeline

Students will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.

Choose Your Own Path: Elements of Culture

Students will be able to identify elements of culture as they create a cultural choose-your-own-path game.
Loops

Loops: Catch the Ball

Students will be able to use two types of loops to create a simple game in Scratch.

Debugging: Mazes

Students will be able to decompose a program to debug and make the program run as intended.

Animating Poetry

Students will be able to create an animated reading of a poem using events and loops. This version of the lesson is focused on Computer Science concepts.
Conditionals & Variables

Game Effects

Students will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.

Conditionals: Underwater Exploration

Students will be able to create a program that uses conditionals.

Create a Drawing App

Students will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.

Scout's Quest: Conditionals

Students will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.

Scout's Quest: Variables

Students will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.

Lists: Spelling Bee

Students will be able to use lists to create a spelling bee game.
Clones & Functions

Introduction to Clones

Students will be able to create an animation using clones and investigate the limitations of their program.

Scout's Quest: Functions with Boolean Inputs

Students will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.

Scout's Quest: Functions with Number Inputs

Students will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.

Flower Garden Functions Project

Students will create a function in a program to draw multiple flowers.
Culmination Projects

Click-a-Mole

Students will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.

Designing Solutions for Accessibility [4th]

This lesson is coming soon!
Digital Literacy

Scout's Cybersecurity Adventure: Part 2

Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information.

Impacts of Computing: Exploration

This lesson is coming soon!

Inquiry Project: Data Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

Give Credit When You Use It

This lesson is coming soon!

File Management & Data Storage (4)

This lesson is coming soon!

Networks, Packets, and the Internet

Students will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.
25
Exercises
40
Offline Handouts