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Elementary Standards Mapping

for AK CS 3

18

Standards in this Framework

Standard Lessons
3.CS.D.01
Define how computer hardware and software work together as a system to accomplish tasks (e.g., input, output, processor, sensors, and storage).
    How Computing Systems Work
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Minecraft: Education Edition® Basic Gameplay
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    micro:bit® Butterfly Migration Simulator
    Introduction to Sphero Mini® and Sphero BOLT+®
    Loops: Sphero® Underwater Exploration
    Conditionals: Sphero® Shark Race
3.CS.HS.01
Define binary, and how that relates to computers transmitting information. Review Binary's relationship to off and on.
    CS Innovators: Grace Hopper
3.CS.T.01
Identify and discuss simple hardware and software problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
3.NI.NCO.01
Recognize that information is sent and received over both physical or wireless paths.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
3.NI.C.01
Discuss basic issues related to responsible use of technology and information and describe personal consequences of inappropriate use.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Giving Credit Through Attributions
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
    Safe and Responsible Use of Technology
3.DA.S.01
Recognize that different applications work with different types of files (e.g., images, documents).
    How Computing Systems Work
    Data Storage
3.DA.CVT.01
Collect and organize data in a spreadsheet.
    Introduction to Microsoft Excel™
    Productivity Software Inquiry Project
3.DA.IM.01
With guidance, utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.
    Research: Informational Programs
    Programming and Data Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
3.AP.A.01
Create and follow algorithms to accomplish a simple task or solve a simple problem
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
3.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Physical Changes
    Variables
    Rights and Responsibilities
    Wave Generator
    Unit Converter
    Clones in Games
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Snake Game
    Functions: Paint by Numbers
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    AI Chatbots
3.AP.M.01
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    House Design with Area and Perimeter
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Modeling Life Cycles
    Animating Poetry
    Scout's Quest: Variables
    Loops: Falling Objects
    House Design with Area and Perimeter
    Seasonal Project (Winter): Design a Snowman
3.AP.PD.01
Outline problems and potential solutions using a sequence of steps and conditional logic (e.g., if‐then‐else statements).
3.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
    Giving Credit Through Attributions
    Productivity Software Inquiry Project
3.CGEI.C.01
Discuss ongoing trends in technologies that have changed the world, and express how those trends influence and are influenced by cultural practices.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
3.CGEI.C.02
Brainstorm ways to improve the accessibility and usability of technology product for the diverse needs and wants of users.
    How Computing Systems Work
    3D Design: Keyboard Accommodations
    Design an App
3.CGEI.SI.01
Develop a code of conduct, explain, and practice grade‐level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Giving Credit Through Attributions
    Training AI Using Data
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology
3.CGEI.SI.02
Identify how computational products may be, or have been, improved to incorporate diverse perspectives. Seek diverse perspectives for the purpose of improving computational artifacts.
3.CGEI.SLE.01
Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.
    Giving Credit Through Attributions