Standards in this Framework
Standard | Lessons |
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CSK8.K.1.1
Discuss the following basic steps when problem solving: understanding the problem, considering various strategies. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CSK8.K.1.3
Solve level-appropriate problems cooperatively. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CSK8.K.1.4
Identify simple hardware and software problems that may occur during use. |
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CSK8.K.2.3
Discuss the relative positions of objects within a program (e.g., up, down, left, right, over, under, on top of, behind, in front of, to the left, to the right). |
Cardinal Directions Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Weather with Bee-Bot® Introduction to the Grid End Block: Program a Race Design an Adventure Game Maze Game Project Grid: Arctic Animation Grid: Solving Mazes |
CSK8.K.3.1
Define data and provide examples. |
Basic Data and Programming Data Storage with Symbols Variables: Keeping Score Variables: Symbols Mean Something Variables: Storing Data with Symbols |
CSK8.K.3.2
Recognize and discuss ways people represent data differently (e.g., thumbs up for yes; thumbs down for no). |
Basic Data and Programming Data Storage with Symbols What Can Data Tell Us? Variables: Symbols Mean Something Variables: Storing Data with Symbols |
CSK8.K.3.3
Interpret and analyze concrete and pictorial graphs. |
What Can Data Tell Us? |
CSK8.K.3.4
Collect and arrange data based on a characteristic (e.g., alphabetic, color, shape, size). |
Data Patterns and Predictions Basic Data and Programming Data Storage with Symbols Introduction to Data Storage and Files What Can Data Tell Us? Variables: Symbols Mean Something Variables: Storing Data with Symbols |
CSK8.K.3.5
Identify the purpose for data collection. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Data Storage with Symbols What Can Data Tell Us? Variables: Symbols Mean Something Variables: Storing Data with Symbols |
CSK8.K.3.6
Represent data visually. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Data Storage with Symbols What Can Data Tell Us? Variables: Symbols Mean Something Variables: Storing Data with Symbols |
CSK8.K.4.1
Model safe use of technology and authentication methods. |
Online Etiquette Keeping Information Safe Positive Online Behavior Introduction to Responsible Technology Use |
CSK8.K.4.2
Discuss level-appropriate issues related to the appropriate use of technology and information, and the consequences of inappropriate use. |
Positive Online Behavior Introduction to Responsible Technology Use |
CSK8.K.5.1
Create and follow algorithms to accomplish a task or solve a problem. |
Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CSK8.K.5.2
Design algorithms to show a simple process. |
3D Design: Keyboard Accommodations Pair Programming: Create a Band LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse |
CSK8.K.6.1
Use a block-based programming language individually and collaboratively to solve level-appropriate problems. |
Introduction to Message Events Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Digital Flashcards Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Making a Timer Algorithms: Connecting a Path Two-Step Dance & Feedback Choice Research |
CSK8.K.7.1
Discuss that computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller). |
Mouse Practice Computer Basics: Introduction |
CSK8.K.7.2
Demonstrate proper care of computer equipment. |
Computer Basics Introduction to Responsible Technology Use |
CSK8.K.8.1
Identify how information can be transmitted using computing devices via a network. |
Using Networks to Connect Exploring Computer Networks |
CSK8.K.8.2
Practice locating: enter key, letter and number keys, shift key for capital letters, spacebar with thumb. |
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CSK8.K.8.3
Discuss proper seat posture. |
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CSK8.K.9.2
Use various input/output devices. |
Ozobot® Programming 1: Introduction Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Weather with Bee-Bot® Mouse Practice Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Ozobot® Classroom Introduction Lessons Computer Basics: Introduction |
CSK8.K.10.5
Explore uses of computing and technology. |
Ozobot® Programming 1: Introduction Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Weather with Bee-Bot® Mouse Practice Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Ozobot® Classroom Introduction Lessons What Can AI Do? How AI Helps Us Computer Basics: Introduction Introduction to Data Storage and Files |
CSK8.K.10.7
Identify copyright in various media. |
Guided Research Introduction to Research Choice Research |
CSK8.K.11.3
Identify various electronic information sources. |
Digital Research 1: Guided Research Digital Research 2: Choice Research Guided Research Introduction to Research Choice Research |