Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for AZ CS 5

24

Standards in this Framework

Standard Lessons
5.CS.D.1
Analyze and model how internal and external parts of computing devices communicate as a system.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
5.CS.D.2
Explain how computing devices affect humans in positive and negative ways.
    Impacts of Technology in Our World
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
5.CS.HS.1
Model how information is transformed into binary digits to be stored or processed.
    CS Innovators: Grace Hopper
5.CS.HS.2
Demonstrate and explain how hardware can accomplish different tasks depending on the software.
5.CS.T.1
Apply potential solutions and solve simple hardware and software problems using common troubleshooting strategies.
    Computer Detectives: Hardware and Software Problems
5.NI.C.1
Identify solutions to real-world cybersecurity problems and how personal information can be protected.
    Strong Usernames and Passwords
    Digital Identity
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
5.NI.NCO.1
Analyze the advantages and disadvantages of various network types.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
5.DA.CVT.1
Select tools to collect, organize, manipulate, and present data visually through multiple representations to highlight relationships and support a claim.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.DA.S.1
Discuss different file extensions and how they are stored and retrieved on a computing device.
    Data Storage
5.DA.IM.1
Use data to propose cause-and-effect relationships, predict outcomes, or communicate an idea.
    Research: Informational Programs
    Scale of Planets in the Solar System
    Training AI Using Data
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.AP.A.1
Compare, test, and refine multiple algorithms for the same task and determine which is the most effective.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
5.AP.V.1
Recognizing that the data type determines the values that can be stored and the operations that can be performed on the data.
    Data Storage
5.AP.C.1
Create programs that include sequences, events, loops, and conditionals.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    Click-a-Mole
    Creating Algorithms
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
5.AP.M.1
Decompose problems into manageable subproblems to facilitate the program development process.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Events: Dot in Space
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
5.AP.M.2
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Loops: Falling Objects
5.AP.PD.1
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Game Design Project
5.AP.PD.2
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
    Giving Credit Through Attributions
5.AP.PD.3
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
    Exploring Ecosystems
    Maze Game Project
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
5.AP.PD.4
Take on varying roles when collaborating with peers during the design, implementation, and review stages of program development.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
5.AP.PD.5
Describe choices made during program development using code comments, presentations, and demonstrations.
    3D Design: Recreate an Animal
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Programming and Data Project
    Classes and Objects in Games
    LEGO® SPIKE Essential: Design a Car Sensor
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Design an App
    Balanced Ecosystems
5.IC.C.1
Discuss computing technologies that have changed the world.
    Our Words Have Power (Cyberbullying)
    Training AI Using Data
    Technology Timeline
    Humans Vs. Machines
    How Machines Learn
5.IC.C.2
Design ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    3D Design: Keyboard Accommodations
    Design an App
5.IC.SI.1
Seek opportunities for local and global collaboration to facilitate communication and innovation.
5.IC.SLE.1
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
    Giving Credit Through Attributions