Standards in this Framework
Standard | Lessons |
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3-5.CS.1
Describe how computing devices connect to other components to form a system. |
Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue micro:bit®: Animal Response to the Environment Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions |
3-5.CS.2
Demonstrate how computer hardware and software work together as a system to accomplish tasks. |
Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Minecraft: Education Edition® Basic Gameplay Create a Drawing App Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals LEGO® SPIKE Essential: Design for Changing Weather micro:bit® Butterfly Migration Simulator Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions |
3-5.CS.3
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. |
Drawing with micro:bit® and Scratch Computer Detectives: Hardware and Software Problems |
3-5.NI.4
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination. |
Networks Part 2: Network Protocols |
3-5.NI.5
Describe physical and digital security measures for protecting personal information. |
Digital Identity Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
3-5.NI.6
Create patterns to protect information from unauthorized access. |
Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room |
3-5.DA.7
Explain that the amount of space required to store data differs based on the type of data and/or level of detail. |
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3-5.DA.8
Organize and present collected data visually to highlight relationships and support a claim. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.DA.9
Use data to highlight and/or propose relationships, predict outcomes, or communicate ideas. |
Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
3-5.AP.10
Compare and refine multiple algorithms for the same task and determine which is the most appropriate. |
Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms |
3-5.AP.11
Create programs that use variables to store and modify data. |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race AI Chatbots |
3-5.AP.12
Create programs that include events, loops, and conditionals. |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game I-Spy with Lists Animating Poetry Garden Project Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Race Track Game House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World AI Chatbots |
3-5.AP.13
Decompose problems into smaller, manageable tasks which may themselves be decomposed. |
Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Geographic Effects on Early Civilizations Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Functions: Paint by Numbers Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me Careers in CS: Health and Fitness Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator CS Innovators: Grace Hopper Computational Thinking: Design a School Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World |
3-5.AP.14
Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features. |
3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! Seasonal Project (Summer): Pop The Balloons Plan a Quest Animation Loops Project Flower Garden Functions Project micro:bit® Reaction Game Animating Poetry Creating Algorithms Loops: Falling Objects |
3-5.AP.15
Use an iterative process to plan and develop a program by considering the perspectives and preferences of others. |
Dash® Robot Storytelling Dash® Robot Mazes Game Effects Clones in Games Digital Pet Project Coding with LEGO® Spike Prime Classes and Objects in Games Pair Programming: Create a Band LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture Plan a Quest Design an App Game Design Project Game Design Project Winter Celebrations Around the World |
3-5.AP.16
Observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs. |
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3-5.AP.17
Test and debug a program or algorithm to ensure it accomplishes the intended task. |
Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project |
3-5.AP.18
Perform different roles when collaborating with peers during the design, implementation, and review stages of program development. |
Dash® Robot Mazes Game Effects Dash® Robot 1 - Movement Coding with LEGO® Spike Prime Pair Programming: Create a Band |
3-5.AP.19
Describe choices made during program development using code comments, presentations, and demonstrations. |
Dash® Robot Mazes Classes and Objects in Games LEGO® SPIKE Essential: Design a Car Sensor Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Design an App Balanced Ecosystems |
3-5.IC.20
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices. |
Training AI Using Data Technology Timeline CS Innovators Research Project Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn |
3-5.IC.21
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users. |
3D Design: Keyboard Accommodations Design an App |
3-5.IC.22
Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts. |
Platform Game Design Digital Pet Project Design an App |
3-5.IC.23
Describe reasons creators might limit the use of their work. |
Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices |