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Elementary Standards Mapping

for CA CS 3-5

23

Standards in this Framework

Standard Lessons
3-5.CS.1
Describe how computing devices connect to other components to form a system.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit®: Animal Response to the Environment
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
3-5.CS.2
Demonstrate how computer hardware and software work together as a system to accomplish tasks.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Minecraft: Education Edition® Basic Gameplay
    Create a Drawing App
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    LEGO® SPIKE Essential: Design for Changing Weather
    micro:bit® Butterfly Migration Simulator
    Introduction to Sphero Mini® and Sphero BOLT+®
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
3-5.CS.3
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Computer Detectives: Hardware and Software Problems
3-5.NI.4
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
3-5.NI.5
Describe physical and digital security measures for protecting personal information.
    Strong Usernames and Passwords
    Digital Identity
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
3-5.NI.6
Create patterns to protect information from unauthorized access.
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
3-5.DA.7
Explain that the amount of space required to store data differs based on the type of data and/or level of detail.
    Data Storage
3-5.DA.8
Organize and present collected data visually to highlight relationships and support a claim.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
3-5.DA.9
Use data to highlight and/or propose relationships, predict outcomes, or communicate ideas.
    Research: Informational Programs
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
3-5.AP.10
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
3-5.AP.11
Create programs that use variables to store and modify data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Pong Game
    I-Spy with Lists
    Introduction to Clones
    Program an AI Chatbot
    Snake Game
    Functions: Paint by Numbers
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Lists: Shopping with Scout
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    AI Chatbots
3-5.AP.12
Create programs that include events, loops, and conditionals.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    I-Spy with Lists
    Animating Poetry
    Garden Project
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Snake Game
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Race Track Game
    House Design with Area and Perimeter
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
3-5.AP.13
Decompose problems into smaller, manageable tasks which may themselves be decomposed.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    LEGO® SPIKE Essential: Design a Moving Statue
    Classes and Objects in Games
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Geographic Effects on Early Civilizations
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Functions: Paint by Numbers
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Functions: About Me
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
3-5.AP.14
Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    Seasonal Project (Summer): Pop The Balloons
    Plan a Quest
    Animation Loops Project
    Flower Garden Functions Project
    micro:bit® Reaction Game
    Animating Poetry
    Creating Algorithms
    Loops: Falling Objects
3-5.AP.15
Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Game Effects
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Design an App
    Game Design Project
    Game Design Project
    Winter Celebrations Around the World
3-5.AP.16
Observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs.
    Giving Credit Through Attributions
3-5.AP.17
Test and debug a program or algorithm to ensure it accomplishes the intended task.
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Pong Game
    Debugging: Events and Loops
    Create a Maze
    Click-a-Mole
    Debugging: Mazes
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Sequences: Parallel Programming
    Functions: About Me
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
3-5.AP.18
Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Game Effects
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
3-5.AP.19
Describe choices made during program development using code comments, presentations, and demonstrations.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classes and Objects in Games
    LEGO® SPIKE Essential: Design a Car Sensor
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Design an App
    Balanced Ecosystems
3-5.IC.20
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
    Our Words Have Power (Cyberbullying)
    Training AI Using Data
    Technology Timeline
    CS Innovators Research Project
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
3-5.IC.21
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    How Computing Systems Work
    3D Design: Keyboard Accommodations
    Design an App
3-5.IC.22
Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts.
    3D Design: Recreate an Animal
    Platform Game Design
    Digital Pet Project
    Design an App
3-5.IC.23
Describe reasons creators might limit the use of their work.
    Giving Credit Through Attributions
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices