Standards in this Framework
Standard | Lessons |
---|---|
K-2.CS.1
Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences. |
Mouse Practice Keyboard Introduction Training AI Using Data Training AI Using Data Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends |
K-2.CS.2
Explain the functions of common hardware and software components of computing systems. |
How Computing Systems Work Ozobot® Programming 1: Introduction Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) LEGO® SPIKE Essential: Design a Moving Statue Mouse Practice Keyboard Introduction Types of Software |
K-2.CS.3
Describe basic hardware and software problems using accurate terminology. |
How Computing Systems Work Computer Detectives: Computer Problems |
K-2.NI.4
Model and describe how people connect to other people, places, information and ideas through a network. |
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K-2.NI.5
Explain why people use passwords. |
Sequences: Digital Responsibilities Keeping Information Safe Password Protectors |
K-2.NI.6
Create patterns to communicate a message. |
LEGO® SPIKE Essential: Design a Moving Statue Training AI Using Data Training AI Using Data Machine Learning: What is a Blorg? The Sorting Game What Can AI Do? Sorting with Decision Trees How AI Helps Us |
K-2.DA.7
Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data. |
Get Organized with Files Data Storage with Symbols |
K-2.DA.8
Collect and present data in various visual formats. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
K-2.DA.9
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
K-2.AP.10
Model daily processes by creating and following algorithms to complete tasks. |
Weather and Seasons Adding within 20 and Sequences (Unplugged) CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Design an Adventure Game Preventing Erosion Sequences (Unplugged) Acting with Events Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K-2.AP.11
Model the way programs store data. |
Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
K-2.AP.12
Create programs with sequences of commands and simple loops, to express ideas or address a problem. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Add and Subtract Fractions Patterns and Music Preventing Erosion Geographic Effects on Early Civilizations Rates and Unit Rates Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
K-2.AP.13
Decompose the steps needed to solve a problem into a sequence of instructions. |
Sequences (Unplugged) Introduction to Message Events Properties of Matter Animal Life Cycles Events Counting with Mazes Research Presentations Who Keeps Us Safe? Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party Code Block Review End Block: Program a Race About Me Project Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Preventing Erosion Geographic Effects on Early Civilizations Introduction to Debugging Events (Alpine UT updates) Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Garden Project Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
K-2.AP.14
Develop plans that describe a program’s sequence of events, goals, and expected outcomes. |
Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal Code Block Review About Me Project Chicken Crossing Game River Crossing Game All About Me! |
K-2.AP.15
Give attribution when using the ideas and creations of others while developing programs. |
Giving Credit Through Attributions |
K-2.AP.16
Debug errors in an algorithm or program that includes sequences and simple loops. |
Events Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Revolutionary War Timeline Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop the Balloons Seasonal Project (Fall): Gathering Apples Game Identify Shapes by Attributes Introduction to Speed Blocks Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Flower Garden Functions Project Add and Subtract Fractions Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Debugging: Events and Sequences Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
K-2.AP.17
Describe the steps taken and choices made during the iterative process of program development. |
Design an Adventure Game Introduction to Debugging Debugging: Events and Motion |
K-2.IC.18
Compare how people lived and worked before and after the adoption of new computing technologies. |
How AI Helps Us |
K-2.IC.19
Work respectfully and responsibly with others when communicating electronically. |
Minecraft: Education Edition® Basic Gameplay Sequences: Digital Responsibilities Online Etiquette Positive Online Behavior Responsible Digital Citizens |
K-2.IC.20
Describe approaches and rationales for keeping login information private, and for logging off of devices appropriately. |
Sequences: Digital Responsibilities Keeping Information Safe Password Protectors Responsible Digital Citizens |