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Elementary Standards Mapping

for FL CS K-2

40

Standards in this Framework

Standard Lessons
SC.K2.CS-CC.1.1
Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).
    Computer Basics
    Impacts of Technology in Our World
    Digital Research 1: Guided Research
    Networks and the Internet
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: Teachable Machine
SC.K2.CS-CC.1.2
Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
SC.K2.CS-CC.1.3
Collaborate and cooperate with peers, teachers, and others using technology to solve problems.
    LEGO® SPIKE Essential: Design a Moving Statue
    3D Design: Keyboard Accommodations
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design for Changing Weather
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
SC.K2.CS-CC.1.4
Provide and accept constructive criticism on a collaborative project.
    Maze Game Project
    Advanced Data and Programming
    Space Travel Project
    Racing Game
    Design an Adventure Game
    Basic Data and Programming Project
    Maze Game Project
    Basic Data and Programming Project
SC.K2.CS-CS.1.1
Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).
    Animal Life Cycles
SC.K2.CS-CS.1.2
Describe how models and simulations can be used to solve real-world issues in science and engineering.
SC.K2.CS-CS.1.3
Describe how models represent a real-life system (e.g., globe or map).
    Animal Life Cycles
    Phases of the Moon
    Sun and Moon, Day and Night
    Cardinal Directions
    Seed Dispersal
    Create a Map
    Programming a Cycle
SC.K2.CS-CS.1.4
Solve questions individually and collaboratively using models.
    Advanced Data and Programming
    Seed Dispersal
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K2.CS-CS.2.1
Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.
    Research Presentations
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K2.CS-CS.2.2
Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).
    Maze Game Project
    Counting with Mazes
    Counting and Sequences (Unplugged)
    Ozobot® Programming 2: More Color Codes
    Ozobot® Programming 4
    Ozobot® Programming 6
    Introduction to Grow and Shrink Blocks
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Combining Shapes
    Introduction to Debugging
    Ozobot® Cycle
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Loops: Follow the Path
    Debugging: Events and Motion
    Machine Learning: What is a Blorg?
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    The Sorting Game
    Grid: Solving Mazes
    Sequences (Unplugged)
    Acting with Events
    Sorting with Decision Trees
SC.K2.CS-CS.2.3
Solve real life issues in science and engineering using computational thinking.
    LEGO® SPIKE Essential: Design for Changing Weather
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
SC.K2.CS-CS.2.4
Define an algorithm as a sequence of defined steps.
    Sequences (Unplugged)
    Debugging
    Kibo®: Adding and Subtracting
    Garden Project
    Create a Map
    Tap-a-Mole Game
    Introduction to Debugging
    Debugging: Events and Sequences
    Scout's Scratch Expedition Part 4
    Debugging: Message Events and Loops
    Garden Project
    Debugging: Events and Motion
    Sequences (Unplugged)
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K2.CS-CS.2.5
Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).
    Sequences (Unplugged)
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Create a Map
    Sequences (Unplugged)
    Acting with Events
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K2.CS-CS.2.6
Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools.
    Adaptations and Survival: Camouflage
    Animal Life Cycles
    Storytelling Animations
    Weather and Seasons
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Wildlife Scene Project
    Changes in the Environment
    Space Travel Project
    Seed Dispersal
    Identify Shapes by Attributes
    Racing Game
    Hide and Seek Game
    Drawing Tools: Fairy Tale Painting
    Drawing Tools: Farm Scene
    Animal Sounds
SC.K2.CS-CS.2.7
Develop and present an algorithm using tangible materials.
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Kibo®: Communicating Across Distances (Light and Sound)
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Ozobot® Cycle
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K2.CS-CS.2.8
Gather and organize information using concept-mapping tools.
SC.K2.CS-CS.3.1
Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.
    Comparing Organisms
    Impacts of Technology in Our World
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Our Responsibilities
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Changes in the Environment
    Phonics: Digraphs
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Patterns and Music
    Preventing Erosion
    Drawing Tools: Fairy Tale Painting
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Drawing Tools: Farm Scene
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Garden Project
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
SC.K2.CS-CS.3.2
Create, review, and revise artifacts that include text, images, and audio using digital tools.
    Comparing Organisms
    Impacts of Technology in Our World
    Maze Game Project
    Loops Part 2
    Build a Sentence
    Research Presentations
    Storytelling Animations
    Our Responsibilities
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Wildlife Scene Project
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    About Me Project
    Basic Data and Programming Project
    Create an Original Story Animation
    Message Events: Scout Plays in the Forest
    Message Events: Simon Says
    Maze Game Project
    Basic Data and Programming Project
    Moving Targets Game
    All About Me!
SC.K2.CS-CS.4.1
Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).
    Input Devices
    Computer Basics
    Impacts of Technology in Our World
    Mouse Practice
    Keyboard Introduction
SC.K2.CS-CS.4.2
Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
    Input Devices
    Computer Basics
    Mouse Practice
    Keyboard Introduction
SC.K2.CS-CS.4.3
Explain that a computer program is running when a program or command is executed.
SC.K2.CS-CS.6.1
Identify tasks that are made easier because of computers.
    Computer Basics
    Impacts of Technology in Our World
    3D Design: Introduction
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: Teachable Machine
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
SC.K2.CS-CP.1.1
Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).
    Data Storage and Variables
    Data Patterns and Predictions
    Machine Learning: What is a Blorg?
    The Sorting Game
    Data Storage with Symbols
    Sorting with Decision Trees
SC.K2.CS-CP.1.2
Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K2.CS-CP.1.3
Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.
    Machine Learning: What is a Blorg?
    The Sorting Game
    Sorting with Decision Trees
SC.K2.CS-CP.1.4
Create data visualizations (e.g., charts and infographics), individually and collaboratively.
    Digital Research 1: Guided Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K2.CS-CP.2.1
Define a computer program as a set of commands created by people to do something.
    Sequences (Unplugged)
    Events
    Introduction to ScratchJr
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Introduction to the Wait Block
    About Me Project
    Events (Alpine UT updates)
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    All About Me!
SC.K2.CS-CP.2.2
Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.
    Sequences (Unplugged)
    Properties of Matter
    Counting and Sequences (Unplugged)
    Weather and Seasons
    Adding within 20 and Sequences (Unplugged)
    Introduction to Kibo®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    About Me Project
    Create a Map
    Preventing Erosion
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Message Events: Scout Plays in the Forest
    Sequences (Unplugged)
    Acting with Events
    All About Me!
SC.K2.CS-CP.2.3
Explain that computers only follow the program’s instructions.
    Sequences (Unplugged)
    Counting and Sequences (Unplugged)
    Ozobot® Programming 2: More Color Codes
    Kibo®: Adding and Subtracting
    Ozobot® Cycle
SC.K2.CS-CP.2.4
Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Changes in the Environment
    Phonics: Digraphs
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Tap-a-Mole Game
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Garden Project
    Pages: Create a Tapping Game
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
SC.K2.CS-CP.3.1
Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
    How Living Things Survive
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Maze Game Project
    Creating Shapes
    Animal Life Cycles
    Story Problems: Add and Subtract within 10
    Build a Sentence
    Light and Shadows
    Research Presentations
    Who Keeps Us Safe?
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Original Story Animations - Fiction Story
    Wildlife Scene Project
    Changes in the Environment
    3D Design: Introduction
    Introduction to Coding with LEGO® SPIKE Essential
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Skills Practice: ScratchJr Drawing Tools
    Telling Time
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    3D Design: Create a Bubble Wand
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Introduction to the Grid
    Introduction to Speed Blocks
    Forever Loop Dance Party
    Code Block Review
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Hide and Seek Game
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Drawing Tools: Fairy Tale Painting
    Drawing Tools: Farm Scene
    Programming a Cycle
    Create an Original Story Animation
    Message Events: Scout Plays in the Forest
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Animal Sounds
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Introduction to Repeat Loops
SC.K2.CS-CP.3.2
Prepare a simple presentation of digital products and applications.
SC.K2.CS-PC.1.1
Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).
    Computer Basics
    Ozobot® Programming 1: Introduction
SC.K2.CS-PC.1.2
Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.
    Impacts of Technology in Our World
    Passwords
    Sequences: Digital Responsibilities
    Online Etiquette
    Responsible Digital Citizens
SC.K2.CS-PC.1.3
Identify safe and unsafe examples of online communications.
    Impacts of Technology in Our World
    Passwords
    Online Etiquette
SC.K2.CS-PC.1.4
Explain that a password helps protect the privacy of information.
    Passwords
SC.K2.CS-PC.2.1
Identify and describe how people use many types of technologies in their daily work and personal lives.
    Impacts of Technology in Our World
SC.K2.CS-PC.2.2
Communicate about technology using developmentally appropriate terminology.
    Input Devices
    Computer Basics
    Networks and the Internet
    Computer Detectives: Computer Problems
    Machine Learning: What is a Blorg?
    The Sorting Game
    Sorting with Decision Trees
SC.K2.CS-PC.2.3
Recognize that people use computing technology in the workplace to perform many important tasks and functions.
    Input Devices
    Computer Basics
    Impacts of Technology in Our World
    Networks and the Internet
SC.K2.CS-PC.4.1
Explain that some information is private and should not be shared online.
    Passwords
    Training AI Using Data
    Online Etiquette
    Keeping Information Safe