Standards in this Framework
Standard | Lessons |
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SC.1.CC.1.1
Communicate and collaborate with teachers and other students with and without the use of technology. |
Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Sequences (Unplugged) |
SC.1.CO.1.1
Recognize and operate different types of computer components. |
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SC.1.CO.1.2
Create and review projects using digital tools. |
Digital Research 2: Choice Research Advanced Data and Programming Space Travel Project About Me Project River Crossing Game Basic Data and Programming Project Basic Data and Programming Project |
SC.1.CO.1.3
Identify tools that can be used for data collection. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project |
SC.1.CO.1.4
Identify tools that can be used for sharing information. |
Digital Research 2: Choice Research Networks and the Internet Online Etiquette |
SC.1.CO.1.5
Demonstrate how to complete a task using a digital device. |
Mouse Practice Keyboard Introduction |
SC.1.CO.1.6
Discuss the importance of saving digital work. |
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SC.1.CO.1.7
Use the keyboard of a computer to write consonant-vowel-consonant (CVC) and consonant-vowel-consonant-e (CVCe) words. |
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SC.1.CO.1.8
Type a username and password accurately. |
Password Protectors |
SC.1.CO.1.9
Recognize and operate different types of computer applications. |
Digital Research 1: Guided Research Digital Research 2: Choice Research What Can AI Do? |
SC.1.CO.1.10
Create multimedia files. |
About Me Project Digital Greeting Card Create an Original Story Animation |
SC.1.CO.1.11
Demonstrate proper care for electronic devices. |
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SC.1.HS.1.1
Define and recognize the risks of Internet usage. |
Online Etiquette Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens |
SC.1.HS.1.2
Explain the need for adult permission before using a network-capable device. |
Keeping Information Safe |
SC.1.HS.1.3
Recognize why student identification is considered secure information. |
Online Etiquette Keeping Information Safe |
SC.1.HS.2.1
Define and discuss what makes a healthy balance between unplugged activities and time spent on a digital device. |
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SC.1.PE.1.1
Explain that a computer program can only follow a set of instructions made by people to complete a task. |
Events: Submarine Sequences What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.1.PE.2.1
Determine what makes data important. |
Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
SC.1.PE.2.2
Sort data using visual representation tools. |
Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
SC.1.PE.2.3
Recognize the type of data needed to be collected and use it to solve a specific problem using models. |
Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees |
SC.1.PE.3.1
Create a pattern that can be repeated to complete a task. |
VEX 123®: Patterns of Living Things Forever Loop Dance Party CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 Loops: Catching Butterflies Patterns and Music Loops: Predator and Prey Introduction to Repeat Loops Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.1.PE.3.2
Extend a repeated pattern. |
VEX 123®: Patterns of Living Things Forever Loop Dance Party CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 Patterns and Music Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.1.PE.3.3
Describe how data collected from models can be used to solve real-world problems. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees |
SC.1.TI.1.1
Discuss that individuals can use computing technology in the workplace or school to perform many important tasks and functions. |
Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.1.TI.1.2
Explore that individuals can use computing technology at home to perform many important tasks and functions. |
Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.1.TI.1.3
Explore Artificial Intelligence (AI)-powered devices. |
Machine Learning: AutoDraw Machine Learning: What is a Blorg? What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.1.TI.2.1
Identify why personal information should be kept private. |
Online Etiquette Keeping Information Safe Responsible Digital Citizens |
SC.1.TI.2.2
Compare information from two different digital resources on the same topic to confirm accuracy. |
Digital Research 1: Guided Research Digital Research 2: Choice Research |
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively. |
Storytelling Animations Part 2 Original Story Animations - Fiction Story Space Travel Project CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 About Me Project River Crossing Game Create an Original Story Animation Online Collaboration |
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
SC.K12.CTR.3.1
Complete tasks with digital fluency. |
Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.4.1
Express solutions as computational steps. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal. |
Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information. |
Advanced Data and Programming Basic Data and Programming Project Data Storage with Symbols |
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively. |
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Adding Up to 20 Telling Time Divide Shapes into Equal Parts Greater Than and Less Than: Two-Digit Numbers Combining Shapes |
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways. |
Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts Moving Targets Game Debugging Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game VEX 123®: Defining Shape Attributes End Block: Program a Race Chicken Crossing Game River Crossing Game Racing Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Create a Mini Golf Game Pages: Create a Tapping Game Debugging: Events and Motion |
MA.K12.MTR.3.1
Complete tasks with mathematical fluency. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Place Value: Adding Up to 20 VEX 123®: Math Word Problems Telling Time Divide Shapes into Equal Parts Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Combining Shapes Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Place Value: Adding Up to 20 VEX 123®: Math Word Problems Telling Time Divide Shapes into Equal Parts Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Combining Shapes Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts. |
Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Patterns with Bee-Bot® Place Value: Adding Up to 20 Telling Time Combining Shapes |
MA.K12.MTR.6.1
Assess the reasonableness of solutions. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.7.1
Apply mathematics to real-world contexts. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning. |
Giving Credit Through Attributions |
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently. |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
ELA.K12.EE.3.1
Make inferences to support comprehension. |
Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations. |
CodeHS Coding Card Game: Loops 2 Online Etiquette |
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work. |
Giving Credit Through Attributions Introduction to Debugging |
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing. |
Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 Online Etiquette |
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics. |
Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Telling Time Divide Shapes into Equal Parts VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Algebraic Thinking: Finding a Two-Digit Unknown |
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science. |
Sound Frequency & Amplitude Animal Life Cycles Light and Shadows Sound and Pitch Phases of the Moon Needs of Plants Sun and Moon, Day and Night Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse |