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Elementary Standards Mapping

for FL GR1 CS Foundations

50

Standards in this Framework

Standard Lessons
SC.1.CC.1.1
Communicate and collaborate with teachers and other students with and without the use of technology.
    Research Presentations
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Sequences (Unplugged)
SC.1.CO.1.1
Recognize and operate different types of computer components.
    Computer Basics
SC.1.CO.1.2
Create and review projects using digital tools.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Space Travel Project
    About Me Project
    River Crossing Game
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.1.CO.1.3
Identify tools that can be used for data collection.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.1.CO.1.4
Identify tools that can be used for sharing information.
    Research Presentations
    Digital Research 2: Choice Research
    Networks and the Internet
    Online Etiquette
SC.1.CO.1.5
Demonstrate how to complete a task using a digital device.
    Input Devices
    Mouse Practice
    Keyboard Introduction
SC.1.CO.1.6
Discuss the importance of saving digital work.
    Get Organized with Files
SC.1.CO.1.7
Use the keyboard of a computer to write consonant-vowel-consonant (CVC) and consonant-vowel-consonant-e (CVCe) words.
SC.1.CO.1.8
Type a username and password accurately.
    Passwords
    Password Protectors
SC.1.CO.1.9
Recognize and operate different types of computer applications.
    Computer Basics
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    What Can AI Do?
SC.1.CO.1.10
Create multimedia files.
    Research Presentations
    About Me Project
    Digital Greeting Card
    Create an Original Story Animation
SC.1.CO.1.11
Demonstrate proper care for electronic devices.
    Computer Basics
SC.1.HS.1.1
Define and recognize the risks of Internet usage.
    Networks and the Internet
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
SC.1.HS.1.2
Explain the need for adult permission before using a network-capable device.
    Networks and the Internet
    Keeping Information Safe
SC.1.HS.1.3
Recognize why student identification is considered secure information.
    Passwords
    Online Etiquette
    Keeping Information Safe
SC.1.HS.2.1
Define and discuss what makes a healthy balance between unplugged activities and time spent on a digital device.
    Online Etiquette
SC.1.PE.1.1
Explain that a computer program can only follow a set of instructions made by people to complete a task.
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.1.PE.2.1
Determine what makes data important.
    Digital Research 1: Guided Research
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
SC.1.PE.2.2
Sort data using visual representation tools.
    Research Presentations
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
SC.1.PE.2.3
Recognize the type of data needed to be collected and use it to solve a specific problem using models.
    Digital Research 1: Guided Research
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
    Sorting with Decision Trees
SC.1.PE.3.1
Create a pattern that can be repeated to complete a task.
    Patterns with Bee-Bot®
    VEX 123®: Patterns of Living Things
    Forever Loop Dance Party
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    Loops: Catching Butterflies
    Patterns and Music
    Loops: Predator and Prey
    Introduction to Repeat Loops
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.1.PE.3.2
Extend a repeated pattern.
    Patterns with Bee-Bot®
    VEX 123®: Patterns of Living Things
    Forever Loop Dance Party
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    Patterns and Music
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.1.PE.3.3
Describe how data collected from models can be used to solve real-world problems.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
    Sorting with Decision Trees
SC.1.TI.1.1
Discuss that individuals can use computing technology in the workplace or school to perform many important tasks and functions.
    Computer Basics
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.1.TI.1.2
Explore that individuals can use computing technology at home to perform many important tasks and functions.
    Computer Basics
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.1.TI.1.3
Explore Artificial Intelligence (AI)-powered devices.
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: What is a Blorg?
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.1.TI.2.1
Identify why personal information should be kept private.
    Passwords
    Online Etiquette
    Keeping Information Safe
    Responsible Digital Citizens
SC.1.TI.2.2
Compare information from two different digital resources on the same topic to confirm accuracy.
    Research Presentations
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Space Travel Project
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    About Me Project
    River Crossing Game
    Create an Original Story Animation
    Online Collaboration
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Introduction to Message Events
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Loops
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Sequences (Unplugged)
    Introduction to Message Events
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Loops
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Digital Research 1: Guided Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Data Storage with Symbols
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Story Problems: Add and Subtract within 20
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Adding Up to 20
    Telling Time
    Divide Shapes into Equal Parts
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Finding an Unknown in a Word Problem
    Place Value: Adding Up to 20
    Divide Shapes into Equal Parts
    Moving Targets Game
    Debugging
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    VEX 123®: Defining Shape Attributes
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Create a Mini Golf Game
    Pages: Create a Tapping Game
    Debugging: Events and Motion
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Place Value: Adding Up to 20
    VEX 123®: Math Word Problems
    Telling Time
    Divide Shapes into Equal Parts
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Place Value: Adding Up to 20
    VEX 123®: Math Word Problems
    Telling Time
    Divide Shapes into Equal Parts
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Story Problems: Add and Subtract within 20
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Patterns with Bee-Bot®
    Place Value: Adding Up to 20
    Telling Time
    Combining Shapes
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Digital Research 1: Guided Research
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Storytelling Animations Part 2
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Storytelling Animations Part 2
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    Online Etiquette
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Debugging
    Giving Credit Through Attributions
    Introduction to Debugging
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Research Presentations
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    Online Etiquette
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Finding an Unknown in a Word Problem
    Place Value: Adding Up to 20
    Telling Time
    Divide Shapes into Equal Parts
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Algebraic Thinking: Finding a Two-Digit Unknown
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Adaptations and Survival: Camouflage
    Sound Frequency & Amplitude
    Animal Life Cycles
    Light and Shadows
    Sound and Pitch
    Phases of the Moon
    Needs of Plants
    Sun and Moon, Day and Night
    Seasons with Bee-Bot®
    Kibo®: Communicating Across Distances (Light and Sound)
    Needs of Living Things with Bee-Bot®
    Seasons with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse