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Elementary Standards Mapping

for FL GR2 CS Foundations

53

Standards in this Framework

Standard Lessons
SC.2.CC.1.1
Identify a variety of digital tools used for communication
    Computer Basics
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.2.CC.1.2
Describe the similarities and differences among the Internet, websites and online applications.
    Computer Basics
SC.2.CC.1.3
Complete basic keyword searches.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
SC.2.CC.1.4
Identify concepts illustrated by a simple simulation.
    Changing Landforms
    Animal Life Cycles
    Weather and Seasons
    Weather with Bee-Bot®
    Seed Dispersal
SC.2.CO.1.1
Identify the characteristics of hardware.
    Input Devices
    Computer Basics
SC.2.CO.1.2
Demonstrate the proper handling of computers and devices.
    Computer Basics
SC.2.CO.1.3
Use the keyboard of a computer to write simple sentences.
    Creative Storytelling
    Light and Shadows
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
SC.2.CO.1.4
Create an audio or video recording.
    Build a Sentence
    Sound and Pitch
    Phonics: Digraphs
    Transportation Speeds and Sounds
    All About Me!
SC.2.CO.1.5
Create and present a digital product.
    Storytelling Animations
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Data Patterns and Predictions
    Sequences: Digital Responsibilities
    All About Me!
SC.2.CO.1.6
Explain that a computer program is running when a program or command is executed.
    Introduction to Message Events
    Events
    Events: Submarine Sequences
    Acting with Events
SC.2.CO.1.7
Identify the characteristics of software.
    Input Devices
    Computer Detectives: Computer Problems
    Types of Software
SC.2.CO.1.8
Introduce network system tools and how to determine if they are connected to a network.
    Networks and the Internet
SC.2.CO.1.9
Identify the strength of a network system from the symbol on a computing device.
SC.2.HS.1.1
Identify examples of safe and unsafe online communications.
    Passwords
    Online Etiquette
    Responsible Digital Citizens
SC.2.HS.1.2
Demonstrate why personal or family member login usernames, passcodes, passwords and secure logins should not be shared with other people.
    Password Protectors
SC.2.HS.1.3
Discuss the difference between weak and strong passwords.
    Passwords
    Password Protectors
SC.2.HS.1.4
Recognize that digital content posted online should have the consent of the subject.
    Giving Credit Through Attributions
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
SC.2.HS.2.1
Identify healthy digital use habits.
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Positive Online Behavior
    Responsible Digital Citizens
SC.2.HS.2.2
Identify if there is a need to reduce screen time and how that can be done.
SC.2.PE.1.1
Construct code segments using tools that do not require a textual programming language.
    Introduction to ScratchJr
    Wildlife Scene Project
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Sequences (Unplugged)
SC.2.PE.2.1
Collect data using a variety of computing methods.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
    Sorting with Decision Trees
SC.2.PE.2.2
Explore dividing a collection of data or objects into like groups.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
    Sorting with Decision Trees
SC.2.PE.2.3
Create data visualizations.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
    Sorting with Decision Trees
SC.2.PE.3.1
Create a repeatable pattern, with or without technology, to solve a problem.
    Impacts of Technology in Our World
    Adding within 20 and Sequences (Unplugged)
    Original Story Animations - Fiction Story
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    Code Block Review
    Racing Game
    Design an Adventure Game
    Debugging: Message Events and Loops
    Loops: Follow the Path
    Maze Game Project
    Moving Targets Game
SC.2.PE.3.2
Develop a plan that could be used to create a story.
    Story Problems: Add and Subtract within 20
    Animal Life Cycles
    Creative Storytelling
    Story Problems: Add and Subtract within 10
    Build a Sentence
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
SC.2.PE.3.3
Demonstrate the use of conditional logic.
    Animal Life Cycles
    Wildlife Scene Project
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Modeling Life Cycles
    Ozobot® Cycle
    Programming a Cycle
SC.2.PE.3.4
Solve questions using models, simulations or data.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
SC.2.TI.1.1
Recognize that people use computing technology in the workplace or school to perform many important tasks and functions.
    Computer Basics
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.2.TI.1.2
Recognize that people use computing technology at home to perform many important tasks and functions.
    Computer Basics
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.2.TI.1.3
Identify and compare Artificial Intelligence (AI) devices to other devices.
    Training AI Using Data
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
SC.2.TI.2.1
Evaluate if given information (written or visual) is accurate.
    Sorting with Decision Trees
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Sound Frequency & Amplitude
    Light and Shadows
    Sound and Pitch
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Needs of Plants
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Seasons with Bee-Bot®
    Kibo®: Communicating Across Distances (Light and Sound)
    Needs of Living Things with Bee-Bot®
    Code Block Review
    Racing Game
    Tap-a-Mole Game
    Design an Adventure Game
    Seasons with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Maze Game Project
    Moving Targets Game
    Online Collaboration
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Introduction to Message Events
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Loops
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Sequences (Unplugged)
    Introduction to Message Events
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Loops
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Advanced Data and Programming
    Basic Data and Programming Project
    Data Storage with Symbols
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Story Problems: Add and Subtract within 20
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Finding an Unknown in a Word Problem
    Place Value: Adding Up to 20
    Telling Time
    Divide Shapes into Equal Parts
    Introduction to the Grid
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Three-Digit Numbers
    3D Shapes
    Algebraic Thinking: Finding a Two-Digit Unknown
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Finding an Unknown in a Word Problem
    Place Value: Adding Up to 20
    Divide Shapes into Equal Parts
    Moving Targets Game
    Debugging
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    VEX 123®: Defining Shape Attributes
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Create a Mini Golf Game
    Pages: Create a Tapping Game
    Debugging: Events and Motion
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Place Value: Adding Up to 20
    VEX 123®: Math Word Problems
    Telling Time
    Divide Shapes into Equal Parts
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Introduction to the Grid
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    3D Shapes
    Algebraic Thinking: Finding a Two-Digit Unknown
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Place Value: Adding Up to 20
    VEX 123®: Math Word Problems
    Telling Time
    Divide Shapes into Equal Parts
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Introduction to the Grid
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    3D Shapes
    Algebraic Thinking: Finding a Two-Digit Unknown
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Adding within 20 and Sequences (Unplugged)
    Patterns with Bee-Bot®
    Place Value: Adding Up to 20
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Making Ten with Bee-Bot®
    Greater Than and Less Than: Two-Digit Numbers
    Counting with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
ELA.K12.EE.3.1
Make inferences to support comprehension.
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Online Etiquette
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Punctuation: Write a Great Sentence!
    Giving Credit Through Attributions
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Impacts of Technology in Our World
    Build a Sentence
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Networks and the Internet
    Punctuation: Write a Great Sentence!
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Finding an Unknown in a Word Problem
    Place Value: Adding Up to 20
    Telling Time
    Divide Shapes into Equal Parts
    Introduction to the Grid
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Three-Digit Numbers
    3D Shapes
    Algebraic Thinking: Finding a Two-Digit Unknown
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Designing Solutions from Nature
    Properties of Matter
    Changing Landforms
    Sound Frequency & Amplitude
    Light and Shadows
    Sound and Pitch
    Needs of Plants
    Changes in the Environment
    Seasons with Bee-Bot®
    Kibo®: Communicating Across Distances (Light and Sound)
    Needs of Living Things with Bee-Bot®
    Seed Dispersal
    Preventing Erosion
    Seasons with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse