Standards in this Framework
Standard | Lessons |
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SC.2.CC.1.1
Identify a variety of digital tools used for communication |
Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project |
SC.2.CC.1.2
Describe the similarities and differences among the Internet, websites and online applications. |
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SC.2.CC.1.3
Complete basic keyword searches. |
Digital Research 2: Choice Research |
SC.2.CC.1.4
Identify concepts illustrated by a simple simulation. |
Animal Life Cycles Weather and Seasons Weather with Bee-Bot® Seed Dispersal |
SC.2.CO.1.1
Identify the characteristics of hardware. |
Computer Basics |
SC.2.CO.1.2
Demonstrate the proper handling of computers and devices. |
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SC.2.CO.1.3
Use the keyboard of a computer to write simple sentences. |
Light and Shadows Original Story Animations - Personal Story Digital Research 2: Choice Research Storytelling Animations Part 2 Original Story Animations - Fiction Story |
SC.2.CO.1.4
Create an audio or video recording. |
Sound and Pitch Phonics: Digraphs Transportation Speeds and Sounds All About Me! |
SC.2.CO.1.5
Create and present a digital product. |
Original Story Animations - Personal Story Digital Research 2: Choice Research Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Data Patterns and Predictions Sequences: Digital Responsibilities All About Me! |
SC.2.CO.1.6
Explain that a computer program is running when a program or command is executed. |
Events Events: Submarine Sequences Acting with Events |
SC.2.CO.1.7
Identify the characteristics of software. |
Computer Detectives: Computer Problems Types of Software |
SC.2.CO.1.8
Introduce network system tools and how to determine if they are connected to a network. |
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SC.2.CO.1.9
Identify the strength of a network system from the symbol on a computing device. |
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SC.2.HS.1.1
Identify examples of safe and unsafe online communications. |
Online Etiquette Responsible Digital Citizens |
SC.2.HS.1.2
Demonstrate why personal or family member login usernames, passcodes, passwords and secure logins should not be shared with other people. |
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SC.2.HS.1.3
Discuss the difference between weak and strong passwords. |
Password Protectors |
SC.2.HS.1.4
Recognize that digital content posted online should have the consent of the subject. |
Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe |
SC.2.HS.2.1
Identify healthy digital use habits. |
Online Etiquette Keeping Information Safe Positive Online Behavior Responsible Digital Citizens |
SC.2.HS.2.2
Identify if there is a need to reduce screen time and how that can be done. |
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SC.2.PE.1.1
Construct code segments using tools that do not require a textual programming language. |
Wildlife Scene Project Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Sequences (Unplugged) |
SC.2.PE.2.1
Collect data using a variety of computing methods. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees |
SC.2.PE.2.2
Explore dividing a collection of data or objects into like groups. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees |
SC.2.PE.2.3
Create data visualizations. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees |
SC.2.PE.3.1
Create a repeatable pattern, with or without technology, to solve a problem. |
Adding within 20 and Sequences (Unplugged) Original Story Animations - Fiction Story Punctuation: Write a Great Sentence! Seed Dispersal CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 Code Block Review Racing Game Design an Adventure Game Debugging: Message Events and Loops Loops: Follow the Path Maze Game Project Moving Targets Game |
SC.2.PE.3.2
Develop a plan that could be used to create a story. |
Animal Life Cycles Creative Storytelling Story Problems: Add and Subtract within 10 Build a Sentence Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story |
SC.2.PE.3.3
Demonstrate the use of conditional logic. |
Wildlife Scene Project CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Modeling Life Cycles Ozobot® Cycle Programming a Cycle |
SC.2.PE.3.4
Solve questions using models, simulations or data. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
SC.2.TI.1.1
Recognize that people use computing technology in the workplace or school to perform many important tasks and functions. |
Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.2.TI.1.2
Recognize that people use computing technology at home to perform many important tasks and functions. |
Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.2.TI.1.3
Identify and compare Artificial Intelligence (AI) devices to other devices. |
What Can AI Do? Sorting with Decision Trees How AI Helps Us |
SC.2.TI.2.1
Evaluate if given information (written or visual) is accurate. |
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SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively. |
Light and Shadows Sound and Pitch Original Story Animations - Personal Story Digital Research 2: Choice Research Needs of Plants Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Code Block Review Racing Game Tap-a-Mole Game Design an Adventure Game Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Debugging: Events and Sequences Maze Game Project Moving Targets Game Online Collaboration Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse |
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
SC.K12.CTR.3.1
Complete tasks with digital fluency. |
Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.4.1
Express solutions as computational steps. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal. |
Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information. |
Basic Data and Programming Project Data Storage with Symbols |
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively. |
Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Telling Time Divide Shapes into Equal Parts Introduction to the Grid Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Three-Digit Numbers 3D Shapes Algebraic Thinking: Finding a Two-Digit Unknown |
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways. |
Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts Moving Targets Game Debugging Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game VEX 123®: Defining Shape Attributes End Block: Program a Race Chicken Crossing Game River Crossing Game Racing Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Create a Mini Golf Game Pages: Create a Tapping Game Debugging: Events and Motion |
MA.K12.MTR.3.1
Complete tasks with mathematical fluency. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Place Value: Adding Up to 20 VEX 123®: Math Word Problems Telling Time Divide Shapes into Equal Parts Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Introduction to the Grid Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers 3D Shapes Algebraic Thinking: Finding a Two-Digit Unknown Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Place Value: Adding Up to 20 VEX 123®: Math Word Problems Telling Time Divide Shapes into Equal Parts Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Introduction to the Grid Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers 3D Shapes Algebraic Thinking: Finding a Two-Digit Unknown Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts. |
Patterns with Bee-Bot® Place Value: Adding Up to 20 |
MA.K12.MTR.6.1
Assess the reasonableness of solutions. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
MA.K12.MTR.7.1
Apply mathematics to real-world contexts. |
Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse |
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning. |
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ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently. |
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ELA.K12.EE.3.1
Make inferences to support comprehension. |
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ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations. |
CodeHS Coding Card Game: Conditionals 2 Online Etiquette |
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work. |
Giving Credit Through Attributions Debugging: Events and Sequences Debugging: Message Events and Loops |
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing. |
Build a Sentence Digital Research 2: Choice Research Advanced Data and Programming Networks and the Internet Punctuation: Write a Great Sentence! CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 |
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics. |
Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Telling Time Divide Shapes into Equal Parts Introduction to the Grid Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Three-Digit Numbers 3D Shapes Algebraic Thinking: Finding a Two-Digit Unknown |
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science. |
Properties of Matter Changing Landforms Sound Frequency & Amplitude Light and Shadows Sound and Pitch Needs of Plants Changes in the Environment Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seed Dispersal Preventing Erosion Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse |