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Elementary Standards Mapping

for FL GR3 CS Foundations

58

Standards in this Framework

Standard Lessons
SC.3.CC.1.1
Describe how collaborating with others can be beneficial to a project.
    Pair Programming: Create a Band
    Online Collaboration
SC.3.CC.1.2
Use feedback from peers to make revisions using technology.
    Platform Game Design
    Programming and Data Project
    Game Effects
    Clones in Games
    Digital Pet Project
    Classes and Objects in Games
    3D Design: Keyboard Accommodations
    Pair Programming: Create a Band
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Pinball Game Project
    Functions Dance Project
    Design an App
    Game Design Project
    Game Design Project
SC.3.CC.1.3
Explain that searches may be enhanced by key terms.
    Research: Effective Keywords
SC.3.CC.1.4
Describe how computer simulations can help communicate ideas in concepts or problem-solving.
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Communities Adapt to & Modify Their Environment
    Weather and Climate
    Classifying Rocks
    Physical Changes
    Exploring the Water Cycle
    Wave Generator
    Sun and Moon, Day and Night
    Earth Systems
    Cycle of Matter
    Constructive and Destructive Processes
    micro:bit®: Animal Response to the Environment
    How We See: Light Reflection
    The US Government
    Modeling Life Cycles
    Fossils and Past Environments
    Atoms and Molecules
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Star Brightness and Distance
    micro:bit® Butterfly Migration Simulator
SC.3.CC.2.1
Identify uses of technology when sending communication over the Internet.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    Online Collaboration
    Safe and Responsible Use of Technology
SC.3.CC.2.2
Describe responsible uses of modern communication media and devices.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    Online Collaboration
    Safe and Responsible Use of Technology
SC.3.CO.1.1
Classify hardware as input, output, both or neither.
    How Computing Systems Work
    Introduction to micro:bit®
SC.3.CO.1.2
Use the keyboard of a computer to write short paragraphs or short stories.
SC.3.CO.1.3
Identify digital tools used for writing activities.
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Slides™
    Introduction to Microsoft PowerPoint™
    Introduction to Productivity Software
    Productivity Software Inquiry Project
SC.3.CO.1.4
Identify digital tools for data collection.
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.CO.1.5
Use digital tools for sharing information.
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Slides™
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Introduction to Microsoft PowerPoint™
    Inquiry Project: Survey Bar Graph
    Introduction to Productivity Software
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.CO.1.6
Apply self-editing practices to improve accuracy.
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Slides™
    Introduction to Microsoft PowerPoint™
SC.3.CO.1.7
Categorize software based on its main purpose.
    Introduction to Productivity Software
SC.3.CO.1.8
Introduce how network systems are part of a global communication network.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
SC.3.HS.1.1
Discuss the need for parental control settings on network- capable devices.
SC.3.HS.1.2
Discuss why some sites or games have age requirements.
SC.3.HS.1.3
Explain what actions should be taken if students are either victims or witnesses of cyberbullying or harassment.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    Safe and Responsible Use of Technology
SC.3.HS.2.1
Explore ways to balance movement and screen time.
    Safe and Responsible Use of Technology
SC.3.HS.2.2
Demonstrate the use of healthy digital habits.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Digital Identity
    Safe and Responsible Use of Technology
SC.3.PE.1.1
Explore using graphics, blocks or visual cues to design a program.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Properties of Matter
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Classifying Shapes by Category
    Day and Night
    Cycle of Matter
    Programming and Data Project
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    The US Government
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    Scout's Scratch Expedition Part 1
    micro:bit®: Graphing Points on a Coordinate Plane
    Scout's Scratch Expedition Part 3
    Pong Game
    KA1.1.1 - Karel's Coding Environment: Example Program
    Create a Maze
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Debugging: Mazes
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Snake Game
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    KA1.2.1 - The Rabbit Chase: Time to Clean Up
    KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
    KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
    KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
    KA1.2.4 - The Rabbit Chase: Tracking Riley
    KA1.2.5 - The Rabbit Chase: Over the Wall
    KA1.2.6 - The Rabbit Chase: Help
    KA1.2.7 - The Rabbit Chase: Making Friends
    KA1.3.1 - Lost in Space: A Call from Space
    KA1.3.2a - Lost in Space: Directions to Mars
    KA1.3.2b - Lost in Space: Asteroid Field
    KA1.3.2c - Lost in Space: Asteroid Field 2
    KA1.3.3a - Lost in Space: Landing Systems Engaged
    KA1.3.3b - Lost in Space: Perimeter Check
    KA1.3.4a - Lost in Space: Putting Out Fires Part 1
    KA1.3.4b - Lost in Space: Putting Out Fires Part 2
    KA1.3.5b - Lost in Space: Tracking Tracy Part 2
    KA1.3.6 - Lost in Space: Martian Sand Worms
    KA1.4.1 - Evaluation: Supplies Drop Off
    KA1.4.2 - Evaluation: Create Karel Adventures
    House Design with Area and Perimeter
    KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Winter Celebrations Around the World
    AI Chatbots
SC.3.PE.1.2
Create a program that includes user choices based on defined conditions.
    Practice with Conditionals Part 1
    Game Mechanics with Comparison Operators
    Properties of Matter
    Platform Game Design
    Fractions and Variables
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Decimal Multiplication and Conditionals
    Physical Changes
    Digital Flashcards
    Introduction to Conditionals
    Division and Conditionals
    Multiplication and Conditionals
    Unit Converter
    Effects of Pollution
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Day and Night
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Multiplication Quiz Game
    Create a Drawing App
    Skills Practice: If/Then Conditionals
    Skills Practice: Operators
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    VEX 123®: Patterns of Living Things
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Pong Game
    Create a Maze
    Click-a-Mole
    Introduction to Clones
    Program an AI Chatbot
    Snake Game
    Functions: Paint by Numbers
    Clones: Throwing Acorns Game
    Scout's Quest: Conditionals
    Conditionals: Flying Bird
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Star Brightness and Distance
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    AI Chatbots
SC.3.PE.2.1
Collect data using a digital tool.
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.PE.2.2
Compile data collected and draw conclusions based on trends.
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.PE.2.3
Analyze data for trends.
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.PE.3.1
Create a repeatable pattern to solve a problem.
    Adding with Loops
    Loops (Unplugged)
    Wave Generator
    Loops
    Animating Sprites with Multiplication
    Animating Unit Fractions
    Multiplication Quiz Game
    Animation Loops Project
    Animating Sprites with Factors
    Animating Sprites with Division
    Scout's Scratch Expedition Part 3
    Loops: Catch the Ball
    Clones: Throwing Acorns Game
    Creating Turtle Graphics
    Loops: Falling Objects
SC.3.PE.3.2
Demonstrate how programs written differently can have the same outcome.
    Creating Algorithms
    Loops: Falling Objects
    Computational Thinking: Design an Obstacle Course
SC.3.PE.3.3
Use graphical programming or visual cues to represent a set of instructions (algorithm) that includes repetition.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Classifying Shapes by Category
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Ozobot® Programming 2: More Color Codes
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    The US Government
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    VEX GO®: Lines and Angles
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Ozobot® Timeline
    Makey Makey®: Graphing Points on a Coordinate Plane
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    micro:bit®: Graphing Points on a Coordinate Plane
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Pong Game
    Create a Maze
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Snake Game
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    House Design with Area and Perimeter
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Careers in CS: Health and Fitness
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Introduction to Sphero Mini® and Sphero BOLT+®
    Computational Thinking: Design a Neighborhood
    Loops: Sphero® Underwater Exploration
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
SC.3.PE.3.4
Create a model or a simulation of a system and explain what the model shows.
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Communities Adapt to & Modify Their Environment
    Weather and Climate
    Classifying Rocks
    Physical Changes
    Exploring the Water Cycle
    Wave Generator
    Sun and Moon, Day and Night
    Earth Systems
    Cycle of Matter
    Constructive and Destructive Processes
    micro:bit®: Animal Response to the Environment
    How We See: Light Reflection
    The US Government
    Modeling Life Cycles
    Fossils and Past Environments
    Atoms and Molecules
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Star Brightness and Distance
    micro:bit® Butterfly Migration Simulator
SC.3.PE.3.5
Explain the process of sorting information into a useful order.
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    How Machines Learn
SC.3.TI.1.1
Summarize how different types of computing devices are used to communicate with others on a daily basis.
    Online Collaboration
SC.3.TI.1.2
Identify adaptive technology and discuss how it has changed over time.
    How Computing Systems Work
    3D Design: Keyboard Accommodations
    AI Products: Ethical and Responsible Choices
SC.3.TI.1.3
Discuss the uses of Artificial Intelligence (AI) in daily life.
    Training AI Using Data
    Program an AI Chatbot
    Machine Learning: Face Sensing
    Machine Learning: Teachable Machine
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
    AI Chatbots
SC.3.TI.2.1
Demonstrate awareness of copyright laws to show respect for the ideas of others when using digital artifacts.
    Research: Effective Keywords
    Research: Informational Programs
    Giving Credit Through Attributions
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
SC.3.TI.2.2
Identify various digital artifacts and whether they are copyrighted or trademarked.
    Giving Credit Through Attributions
    Productivity Software Inquiry Project
SC.3.TI.2.3
Cite evidence using direct and indirect citations.
    Research: Informational Programs
    Giving Credit Through Attributions
    Productivity Software Inquiry Project
SC.3.TI.2.4
Identify digital information resources used to answer research questions.
    Research: Effective Keywords
    Research: Informational Programs
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Platform Game Design
    Creative Storytelling
    Scratch Digital Greeting Card
    Research: Informational Programs
    Programming and Data Project
    Game Effects
    Clones in Games
    Digital Pet Project
    House Design with Area and Perimeter
    Classes and Objects in Games
    Pair Programming: Create a Band
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Design an App
    Multimedia Book Report
    micro:bit® Reaction Game
    Storytelling with Finch Robot®
    Create a Maze
    I-Spy with Lists
    Click-a-Mole
    Snake Game
    Lists: Shopping with Scout
    House Design with Area and Perimeter
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Game Mechanics with Comparison Operators
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Animating Poetry
    Events: Dot in Space
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    CS Innovators: Grace Hopper
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Research: Effective Keywords
    Creative Storytelling
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Digital Pet Project
    Choose Your Own Path: Elements of Culture
    Program an AI Chatbot
    Machine Learning: Face Sensing
    Machine Learning: Teachable Machine
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Introduction to Google Docs™
    Introduction to Microsoft Word™
    Introduction to Google Slides™
    Introduction to Google Sheets™
    Introduction to Microsoft Excel™
    Introduction to Microsoft PowerPoint™
    Introduction to Productivity Software
    Productivity Software Inquiry Project
    Scout's Cybersecurity Adventure: Part 1
    Humans Vs. Machines
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
    How Machines Learn
    AI Chatbots
SC.K12.CTR.4.1
Express solutions as computational steps.
    Creating Algorithms
    Loops: Falling Objects
    Computational Thinking: Design an Obstacle Course
    How Machines Learn
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Classifying Shapes by Category
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Ozobot® Programming 2: More Color Codes
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    The US Government
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    VEX GO®: Lines and Angles
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Ozobot® Timeline
    Makey Makey®: Graphing Points on a Coordinate Plane
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    micro:bit®: Graphing Points on a Coordinate Plane
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Pong Game
    Create a Maze
    I-Spy with Lists
    Click-a-Mole
    Animating Poetry
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Snake Game
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Lists: Shopping with Scout
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Lists: Spelling Bee
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Race Track Game
    Loops: Falling Objects
    House Design with Area and Perimeter
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Careers in CS: Health and Fitness
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Introduction to Sphero Mini® and Sphero BOLT+®
    Computational Thinking: Design a Neighborhood
    Loops: Sphero® Underwater Exploration
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Productivity Software Inquiry Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Adding with Loops
    Fractions and Variables
    Multiplication and Conditionals
    Measuring Lengths
    Animating Sprites with Multiplication
    Classifying Shapes by Category
    Animating Unit Fractions
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Creating Algorithms
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Adding with Loops
    Fractions and Variables
    Multiplication and Conditionals
    Measuring Lengths
    Animating Sprites with Multiplication
    Classifying Shapes by Category
    Animating Unit Fractions
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Adding with Loops
    Fractions and Variables
    Decimal Multiplication and Conditionals
    Division and Conditionals
    Multiplication and Conditionals
    Unit Converter
    Measuring Lengths
    Animating Sprites with Multiplication
    Classifying Shapes by Category
    Animating Unit Fractions
    Multiplication Quiz Game
    Area of a Rectangle with Tiles
    Classifying Quadrilaterals in a Hierarchy
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Animating Sprites with Division
    Modeling Perimeter with Finch Robot®
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Adding with Loops
    Fractions and Variables
    Decimal Multiplication and Conditionals
    Division and Conditionals
    Multiplication and Conditionals
    Unit Converter
    Measuring Lengths
    Animating Sprites with Multiplication
    Classifying Shapes by Category
    Animating Unit Fractions
    Multiplication Quiz Game
    Area of a Rectangle with Tiles
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Animating Sprites with Division
    Modeling Perimeter with Finch Robot®
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Modeling Perimeter with Finch Robot®
    How Machines Learn
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Programming and Data Project
    Animating Sprites with Division
    House Design with Area and Perimeter
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Research: Effective Keywords
    Research: Informational Programs
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Research: Effective Keywords
    Animating Poetry
    Research: Informational Programs
    Nonfiction Animated Recordings
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    CS Innovators Research Project
    Productivity Software Inquiry Project
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Animating Poetry
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    Productivity Software Inquiry Project
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    3D Design: Keyboard Accommodations
    Pair Programming: Create a Band
    Design an App
    Online Collaboration
    AI Products: Ethical and Responsible Choices
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Giving Credit Through Attributions
    Productivity Software Inquiry Project
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Animating Poetry
    Nonfiction Animated Recordings
    Design an App
    Productivity Software Inquiry Project
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Adding with Loops
    Fractions and Variables
    Multiplication and Conditionals
    Measuring Lengths
    Animating Sprites with Multiplication
    Classifying Shapes by Category
    Animating Unit Fractions
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Balanced and Unbalanced Forces
    Weather and Climate
    Classifying Rocks
    Nutrition Maze
    Exploring Adaptations
    Modeling Life Cycles
    Fossils and Past Environments