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Elementary Standards Mapping

for FL KDG CS Foundations

46

Standards in this Framework

Standard Lessons
SC.K.CC.1.1
Provide positive feedback.
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Wildlife Scene Project
    Introduction to Show and Hide Blocks
    Chicken Crossing Game
    Digital Greeting Card
    All About Me!
SC.K.CO.1.1
Recognize components of computing devices.
    Input Devices
    Computer Basics
    Mouse Practice
SC.K.CO.1.2
Identify what types of computer components can be used with senses.
    Input Devices
    Computer Basics
SC.K.CO.1.3
Identify tools used for creative expression.
    Research Presentations
    Who Keeps Us Safe?
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    Introduction to Speed Blocks
    About Me Project
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    3D Shapes
    Tap-a-Mole Game
    Drawing Tools: Fairy Tale Painting
    Drawing Tools: Farm Scene
    Garden Project
    Machine Learning: AutoDraw
    Transportation Speeds and Sounds
    All About Me!
SC.K.CO.1.4
Create a project that expresses thoughts and ideas.
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Wildlife Scene Project
    Introduction to Show and Hide Blocks
    Chicken Crossing Game
    Digital Greeting Card
    All About Me!
SC.K.CO.1.5
Explore the keyboard of a computer through Consonant-Vowel-Consonant (CVC) words.
SC.K.CO.1.6
Recognize that universal icons represent tools or information.
    Advanced Data and Programming
    Data Storage and Variables
    Training AI Using Data
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
SC.K.CO.1.7
Discuss proper care for electronic devices.
    Computer Basics
    Ozobot® Programming 1: Introduction
SC.K.HS.1.1
Determine the risks of Internet usage.
    Passwords
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
SC.K.HS.1.2
Explore the need for adult permission before using a network-capable device.
    Passwords
    Online Etiquette
    Keeping Information Safe
    Positive Online Behavior
SC.K.HS.1.3
Discuss that a password helps protect the privacy of information.
    Passwords
    Online Etiquette
    Keeping Information Safe
SC.K.HS.1.4
Explain that some information is private and should not be shared online or in person.
    Passwords
    Online Etiquette
    Keeping Information Safe
SC.K.HS.2.1
Explore the impact that technology has on the senses.
SC.K.HS.2.2
Explore how to create a healthy balance between physical activity and time spent on a digital device.
SC.K.PE.1.1
Discuss how a computer program is a set of instructions made by people to show a computer how to complete a task.
    Input Devices
    Computer Basics
SC.K.PE.1.2
Develop a series of steps to complete a task.
    Comparing Organisms
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Sound and Pitch
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Changes in the Environment
    Phonics: Digraphs
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    3D Design: Introduction
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    3D Design: Create a Bubble Wand
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Introduction to the Grid
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Programming a Cycle
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Loops: Follow the Path
    Message Events: Scout Plays in the Forest
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K.PE.2.1
Recognize different types of data.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K.PE.2.2
Use different data representations to make comparisons.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K.PE.3.1
Arrange or sort information.
    Greater Than and Less Than: Single-Digit Numbers
    Research Presentations
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Place Value: Ones and Tens
    Using the Go To Page Block
    Patterns and Music
    Data Patterns and Predictions
    Basic Data and Programming Project
    Pages: Dragon Story
    Basic Data and Programming Project
    Computational Thinking: Morning Routines
SC.K.PE.3.2
Solve problems involving logical order thinking or sequencing with or without technology.
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    Events: Submarine Sequences
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K.PE.3.3
Observe patterns of daily life and routines.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K.PE.3.4
Create and use repeating patterns using letters, numbers or symbols.
    Loops
    Patterns with Bee-Bot®
    Patterns and Music
    Patterns with Code & Go® Robot Mouse
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
SC.K.TI.1.1
Explore the use of technology in daily life.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
SC.K.TI.2.1
Introduce and state the importance of rules.
    Online Etiquette
    Keeping Information Safe
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Wildlife Scene Project
    Introduction to Show and Hide Blocks
    Chicken Crossing Game
    Digital Greeting Card
    All About Me!
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Comparing Organisms
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Sound and Pitch
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Changes in the Environment
    Phonics: Digraphs
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    3D Design: Introduction
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    3D Design: Create a Bubble Wand
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Introduction to the Grid
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Programming a Cycle
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Loops: Follow the Path
    Message Events: Scout Plays in the Forest
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Comparing Organisms
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Sound and Pitch
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Changes in the Environment
    Phonics: Digraphs
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    3D Design: Introduction
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    3D Design: Create a Bubble Wand
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Introduction to the Grid
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Programming a Cycle
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Loops: Follow the Path
    Message Events: Scout Plays in the Forest
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Chicken Crossing Game
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Introduction to Grow and Shrink Blocks
    Transportation Speeds and Sounds
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Creating Shapes
    Counting with Mazes
    Counting and Sequences (Unplugged)
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    Shapes with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Combining Shapes
    Patterns and Music
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Storytelling Animations
    Digital Research 1: Guided Research
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Digital Research 1: Guided Research
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    The Sorting Game
    Acting with Events
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Chicken Crossing Game
    Debugging: Events and Motion
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Original Story Animations - Personal Story
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    Acting with Events
    All About Me!
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Creating Shapes
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Counting with Mazes
    Story Problems: Add and Subtract within 100
    Counting and Sequences (Unplugged)
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Decompose Numbers Up to 10
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Events and Money
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Counting with Bee-Bot®
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Identify Shapes by Attributes
    VEX 123®: Defining Shape Attributes
    Greater Than and Less Than: Two-Digit Numbers
    Combining Shapes
    Patterns and Music
    Counting with Code & Go® Robot Mouse
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Comparing Organisms
    How Living Things Survive
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Properties of Matter
    Changing Landforms
    Sound Frequency & Amplitude
    Types of Motion
    Light and Shadows
    Sound and Pitch
    Living and Nonliving
    Weather and Seasons
    Needs of Plants
    Seasons with Bee-Bot®
    Kibo®: Communicating Across Distances (Light and Sound)
    Needs of Living Things with Bee-Bot®
    Seasons with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse