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Elementary Standards Mapping

for IN STEM 1

14

Standards in this Framework

Standard Lessons
1.CC.1
Collect and document evidence to share information with others in pictures, diagrams, or text.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
1.CC.2
Communicate the solution(s) of a problem/analysis either orally, visually or in writing, which may include process steps, findings, or conclusions.
    Research Presentations
    Digital Research 2: Choice Research
    Preventing Erosion
1.CC.3
Identify roles and responsibilities to collaborate in various group settings (i.e., online, onsite and/or hybrid) and situations.
    Introduction to Coding with LEGO® SPIKE Essential
    LEGO® SPIKE Essential: Design a Moving Statue
1.DM.1
Estimate to determine appropriate measurement tools to use and apply measurements (e.g., time, length) defined in grade level content standards to analyze real-world scenarios.
    Events and Money
    Ozobot® Programming 5
1.DM.2
Construct visual representations defined in grade level content standards (e.g., bar graphs, charts) to determine patterns.
    Advanced Data and Programming
    Data Patterns and Predictions
1.DM.3
Evaluate reasonableness of observations, results, and solutions throughout processes.
    Advanced Data and Programming
1.IPS.1
Form observations, ask questions, plan and conduct investigations to answer questions or solve problems.
    Digital Research 2: Choice Research
    Park Cleanup STEM Project with Bee-Bot®
    Park Cleanup STEM Project with Code & Go® Robot Mouse
1.IPS.2
Decompose a complex problem into smaller steps or sequences to evaluate (e.g., what should be done first, second) appropriate to grade-level content.
    Maze Game Project
    Wildlife Scene Project
    Chicken Crossing Game
    River Crossing Game
    Create a Map
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Message Events: Scout Plays in the Forest
    Maze Game Project
1.IPS.3
Determine one or more viable solutions using data and information to resolve a given scenario.
    Properties of Matter
    VEX 123®: Patterns of Living Things
1.AM.1
Apply modeling to represent physical or conceptual objects (e.g., plants, animals, base-ten blocks).
    3D Design: Introduction
    LEGO® SPIKE Essential: Design for Changing Weather
    Preventing Erosion
1.AM.2
Apply symbols and relationships (e.g., place value, <, =, >, operations) to represent physical or conceptual objects (e.g., letters or numbers may represent objects).
    Place Value: Adding Up to 20
    Greater Than and Less Than: Two-Digit Numbers
1.AM.3
Describe that systems have parts that work together to accomplish a goal (e.g., plant life cycle, computer hardware and software).
    Computer Basics
    Animal Life Cycles
1.IDL.1
Consider how technology can both serve as a tool and/or create the problem to be solved.
    Sequences (Unplugged)
    Impacts of Technology in Our World
    What Can AI Do?
    How AI Helps Us
1.IDL.2
Review and compile information from multiple sources (with guidance) to solve a problem
    Research Presentations
    Digital Research 2: Choice Research