Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for KS CS 2

24

Standards in this Framework

Standard Lessons
2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
    Computer Basics
2.CS.HS.01
Model the use of components of a computing system, its basic functions, peripherals, and storage features.(e.g. using the hard drive, memory/storage, printers, scanners, wireless and cabled connections, and cloud storage).
    Input Devices
    Computer Basics
2.CS.HS.02
Self-select and use appropriate software/apps for an intended outcome. (e.g., programs, browsers, websites, and applications).
    Digital Research 2: Choice Research
    Types of Software
2.CS.IO.01
Understand and use varying input/output skills. Examples: Input (keyboarding, mouse, touchscreen, voice, voice typing, camera, robotics, interactive board). Output (monitor, screen, printer, 3D printer, robotics, audio).
    Computer Basics
    How Computing Systems Work
    Computer Detectives: Computer Problems
    Mouse Practice
    Keyboard Introduction
2.CS.T.01
Using accurate terminology, identify and resolve simple hardware and software problems and strategies for solving these problems.
    Computer Detectives: Computer Problems
2.NI.NCO.01
Use computing devices to share information and communicate with others using a network.
    Networks and the Internet
2.NI.C.01
Demonstrate use of strong authentication methods to access and protect devices and data. Understand the effects of retaining password privacy.
    Passwords
    Password Protectors
2.DA.S.01
Manipulate existing files while use appropriate file-naming conventions. With guidance, develop and modify an organizational structure by creating, copying, moving, and deleting files and folders.
    Get Organized with Files
2.DA.C.01
With guidance, collect and present the same data in various visual formats.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
2.DA.CVT.01
Collect data over time and organize it on a chart or graph in order to make a prediction.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
2.DA.IM.01
Use patterns in data to make inferences or predictions based on data collected from users or simulations
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
2.AP.A.01
Both independently and collaboratively construct and follow algorithms that include sequencing and simple loops to accomplish a task verbally, kinesthetically, with robot devices, or a programing language.
    Introduction to Computer Science and Scratch
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Ozobot® Programming 7
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Space Travel Project
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Create an Original Story Animation
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Introduction to Events
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
2.AP.V.01
Use and model the way a computer program stores, accesses, and manipulates data that is represented as a variable.
    Data Storage with Symbols
    Variables: Keeping Score
2.AP.C.01
Independently and collaboratively create programs to accomplish tasks using a programming language such as block based programming using a robot device, or unplugged activity that includes simple loops, sequencing, and repetition.
    Comparing Organisms
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Ozobot® Programming 1: Introduction
    Changes in the Environment
    Phonics: Digraphs
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    About Me Project
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Hide and Seek Game
    Digital Greeting Card
    Tap-a-Mole Game
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Loops: Follow the Path
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
2.AP.M.01
Independently decompose (break down) a larger problem into smaller subproblems and steps needed to solve those problems
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
2.AP.PD.01
Independently create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by- step) manner (e.g., story map, storyboard, and sequential graphic organizer).
    Comparing Organisms
    Animal Life Cycles
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Weather and Seasons
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Changes in the Environment
    Space Travel Project
    Seed Dispersal
    Introduction to Pages
    About Me Project
    Create a Map
    Design an Adventure Game
    Programming a Cycle
    Pages: Dragon Story
    All About Me!
2.AP.PD.02
Give credit to ideas, creation (such as code, music, or pictures) and solutions of others while writing and developing programs.
    Giving Credit Through Attributions
2.AP.PD.03
Independently and collaboratively construct, execute, analyze and debug (fix) an algorithm using a programming language and/or unplugged activity that includes sequencing and simple loops.
    Comparing Organisms
    Maze Game Project
    Events
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Ozobot® Programming 1: Introduction
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Forever Loop Dance Party
    Code Block Review
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Introduction to Debugging
    Events (Alpine UT updates)
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
2.AP.PD.04
Use correct terminology (debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives, or a programming language.
    Sequences (Unplugged)
    Ozobot® Programming 2: More Color Codes
    Space Travel Project
    Moving Targets Game
    Debugging
    LEGO® SPIKE Essential: Design for Changing Weather
    Kibo®: Adding and Subtracting
    Garden Project
    Create a Map
    Tap-a-Mole Game
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Moving Targets Game
2.IC.C.01
Recognize and describe how different technologies used daily in work and at home are used to solve problems or make work and life easier.
    Impacts of Technology in Our World
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
2.IC.SI.01
Aid in developing an appropriate code of conduct, explain and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior (Digital Citizenship - review Digital Literacy and Digital Etiquette, but focus on Rights and Responsibilities and Digital Health and Wellness).
    Online Etiquette
    Responsible Digital Citizens
2.IC.H.01
Recognize how technologies have changed the world, and explore how the needs of society have impacted the changes in technology.
    Impacts of Technology in Our World
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
2.IC.SLE.01
Practice responsible digital citizenship in all technology use. Understand digital data has intellectual property rights (belongs to others) and it cannot be claimed as your own.
    Online Etiquette
2.IC.CP.01
Investigate how computer science has impacted your daily life and the jobs in your community and the world around you.
    Impacts of Technology in Our World
    Training AI Using Data
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us