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Elementary Standards Mapping

for MA DLCS K-2

46

Standards in this Framework

Standard Lessons
K-2.CAS.a.1
Demonstrate proper ergonomics (e.g., body position, stretching) when using devices.
    Keyboard Introduction
K-2.CAS.a.2
Use electrical devices safely and in moderation (e.g., unplug devices by pulling the plug rather than the cord, do not mix water/food and electric devices, avoid gaming and walking).
    Online Etiquette
K-2.CAS.a.3
Care for devices appropriately (e.g., handling devices gently, completely shutting down devices when not in use, storing devices in the appropriate container).
    Input Devices
    Computer Basics
K-2.CAS.a.4
Explain that a password helps protect the privacy of information.
    Passwords
    Keeping Information Safe
    Password Protectors
K-2.CAS.a.5
Identify safe and unsafe examples of online communications.
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
K-2.CAS.a.6
Explain why we keep personal information (e.g., name, location, phone number, home address) private.
    Passwords
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Responsible Digital Citizens
K-2.CAS.a.7
Identify which personal information (e.g., user name or real name, school name or home address) should and should not be shared online and with whom.
    Passwords
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Responsible Digital Citizens
K-2.CAS.a.8
Explain why it is necessary to report inappropriate electronic content or contact.
    Online Etiquette
    Positive Online Behavior
    Responsible Digital Citizens
K-2.CAS.b.1
Define good digital citizenship as using technology safely, responsibly, and ethically.
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
K-2.CAS.b.2
Demonstrate responsible use of computers, peripheral devices, and resources as outlined in school rules [Acceptable Use Policy (AUP) for K-2].
K-2.CAS.b.3
Explain that most digital artifacts have owners.
    Giving Credit Through Attributions
K-2.CAS.b.4
Explain the importance of giving credit to media creators/owners when using their work.
    Giving Credit Through Attributions
K-2.CAS.c.5
Identify and describe how people (e.g., students, parents, police officers) use many types of technologies in their daily work and personal lives.
    Input Devices
    Computer Basics
    Impacts of Technology in Our World
    Mouse Practice
    Keyboard Introduction
K-2.CAS.c.6
Recognize when the purpose of content is to provide information or to influence you to act.
    Digital Research 1: Guided Research
K-2.DTC.a.1
Operate a variety of digital tools (e.g., open/close, find, save/print, navigate, use input/output devices).
    Data Storage and Variables
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
K-2.DTC.a.2
Identify, locate, and use letters, numbers, and special keys on a keyboard (e.g., Space Bar, Shift, Delete).
    Keyboard Introduction
K-2.DTC.a.3
Create a simple digital artifact.
    Comparing Organisms
    Impacts of Technology in Our World
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Our Responsibilities
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Changes in the Environment
    Phonics: Digraphs
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    3D Design: Create a Bubble Wand
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Patterns and Music
    Preventing Erosion
    Drawing Tools: Fairy Tale Painting
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Drawing Tools: Farm Scene
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Garden Project
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
K-2.DTC.a.4
Use appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio.
    Comparing Organisms
    Impacts of Technology in Our World
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Our Responsibilities
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Changes in the Environment
    Phonics: Digraphs
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Divide Shapes into Equal Parts
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Identify Shapes by Attributes
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Algebraic Thinking: Finding a Two-Digit Unknown
    Patterns and Music
    Preventing Erosion
    Drawing Tools: Fairy Tale Painting
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Drawing Tools: Farm Scene
    Basic Data and Programming Project
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Garden Project
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
K-2.DTC.b.1
Collaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.
    Digital Research 1: Guided Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
K-2.DTC.b.2
Use a variety of digital tools to exchange information and feedback with teachers.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
K-2.DTC.b.3
Use a variety of digital tools to present information to others.
    Computer Basics
    Impacts of Technology in Our World
    Digital Research 1: Guided Research
    Networks and the Internet
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: Teachable Machine
K-2.DTC.c.1
Conduct basic keyword searches to gather information from teacher-provided digital sources (e.g., online library catalog, databases).
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
K-2.DTC.c.2
Create an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
K-2.DTC.c.3
Acknowledge and name sources of information or media (e.g., title of book, author of book, website).
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
K-2.CS.a.1
Identify different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops).
    Computer Basics
K-2.CS.a.2
Identify visible components of computing devices (e.g., keyboard, screen, monitor, printer, pointing device).
    Computer Basics
    Mouse Practice
    Keyboard Introduction
K-2.CS.a.3
Explain that computing devices function when applications, programs, or commands are executed.
    Computer Basics
K-2.CS.a.4
Operate a variety of computing systems (e.g., turn on, use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
    Computer Basics
    Mouse Practice
    Keyboard Introduction
K-2.CS.b.1
Explain that computing devices are machines that are not alive but can be used to help humans with tasks.
    Training AI Using Data
    What Can AI Do?
    How AI Helps Us
K-2.CS.b.2
Recognize that some tasks are best completed by humans and others by computing devices (e.g., a human might be able to rescue someone in a normal environment, but robots would be better to use in a dangerous environment).
    Training AI Using Data
    What Can AI Do?
    How AI Helps Us
K-2.CS.b.3
Recognize that different tools can solve the same problem (e.g., pen and paper, calculators, and smart phones can all be used to solve simple mathematical problems).
    3D Design: Introduction
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
K-2.CS.c.1
Explain that networks link computers and devices locally and around the world allowing people to access and communicate information.
    Networks and the Internet
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
K-2.CT.a.1
List the attributes of a common object, for example, cars have a color, type (e.g., pickup, van, sedan), number of seats, etc.
    Sorting with Decision Trees
K-2.CT.b.1
Define an algorithm as a sequence of defined steps.
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
K-2.CT.b.2
Create a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library).
    Sequences (Unplugged)
    Loops (Unplugged)
    Counting and Sequences (Unplugged)
    Adding within 20 and Sequences (Unplugged)
    Sequences (Unplugged)
K-2.CT.b.3
Enact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard).
    Sequences (Unplugged)
    Loops (Unplugged)
    Counting and Sequences (Unplugged)
    Adding within 20 and Sequences (Unplugged)
    Sequences (Unplugged)
K-2.CT.c.1
Identify different kinds of information (e.g., text, charts, graphs, numbers, pictures, audio, video, collections of objects.)
    Advanced Data and Programming
    Data Patterns and Predictions
    Training AI Using Data
    Basic Data and Programming Project
    Machine Learning: What is a Blorg?
    Basic Data and Programming Project
    The Sorting Game
    What Can AI Do?
    Sorting with Decision Trees
    How AI Helps Us
K-2.CT.c.2
Identify, research, and collect information on a topic, issue, problem, or question using ageappropriate digital technologies.
    Research Presentations
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
K-2.CT.c.3
Individually and collaboratively, propose a solution to a problem or question based on an analysis of information.
    Designing Solutions from Nature
    Research Presentations
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    LEGO® SPIKE Essential: Design for Changing Weather
    Preventing Erosion
K-2.CT.c.4
Individually and collaboratively, create information visualizations (e.g., charts, infographics).
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
K-2.CT.c.5
Explain that computers can save information as data that can be stored, searched, retrieved, and deleted.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
    Get Organized with Files
K-2.CT.d.1
Define a computer program as a set of commands created by people to do something.
    Computer Basics
K-2.CT.d.2
Explain that computers only follow the program’s instructions.
    3D Design: Introduction
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
K-2.CT.d.3
Individually or collaboratively, create a simple program using visual instructions or tools that do not require a textual programming language (e.g., “unplugged” programming activities, a blockbased programming language).
    Adaptations and Survival: Camouflage
    Introduction to Message Events
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Creating Shapes
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Place Value: Ones, Tens, and Hundreds
    Loops Part 2
    Counting with Mazes
    Light and Shadows
    From ScratchJr to Scratch
    Research Presentations
    Who Keeps Us Safe?
    Sound and Pitch
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Digital Flashcards
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Storytelling Animations Part 2
    Sun and Moon, Day and Night
    Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
    Original Story Animations - Fiction Story
    Economic Choices
    Advanced Data and Programming
    Phonics: Letter Sounds
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Place Value: Ones and Tens
    Finding an Unknown in a Word Problem
    Changes in the Environment
    Phonics: Digraphs
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    ScratchJr to Scratch: Events and Loops
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Introduction to Coding with LEGO® SPIKE Essential
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Repeat Loops
    Skills Practice: Events
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Kibo®: Adding and Subtracting
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Minecraft: Education Edition® - Trailblazer
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    End Block: Program a Race
    About Me Project
    Chicken Crossing Game
    Garden Project
    Combining Shapes
    River Crossing Game
    Racing Game
    Create a Map
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Programming a Cycle
    Create an Original Story Animation
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Garden Project
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
K-2.CT.e.1
Describe how models represent a real-life system (e.g., globe, map, solar system, digital elevation model, weather map).
    Comparing Organisms
    Animal Life Cycles
    Phases of the Moon
    Weather and Seasons
K-2.CT.e.2
Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth and health, butterfly life cycle).
    Comparing Organisms
    Animal Life Cycles
    Phases of the Moon
    Weather and Seasons