Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for MO CS 1

19

Standards in this Framework

Standard Lessons
1.CS.D.01
With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.
    Input Devices
    Data Storage and Variables
    Welcome to CodeHS!
    Get Organized with Files
    Data Storage with Symbols
1.CS.HS.01
Use appropriate terminology to locate and identify common computing devices and components, in a variety of environments (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
    Computer Basics
    Ozobot® Programming 1: Introduction
    Introduction to Kibo®
    Computer Detectives: Computer Problems
    Mouse Practice
    Keyboard Introduction
1.CS.HS.02
With little support, choose appropriate software to perform a variety of tasks.
    3D Design: Introduction
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
    Types of Software
1.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on).
    Computer Detectives: Computer Problems
1.NI.NCO.01
Recognize that by connecting computing devices together they can share information (e.g., remote storage, printing, the internet).
    Networks and the Internet
1.NI.C.01
Identify what passwords are and explain why they are not shared. Discuss what makes a password strong. Independently, use passwords to access technological devices, apps, etc.
    Passwords
    Password Protectors
1.DA.S.01
With guidance locate, open, modify and save an existing file, use appropriate file-naming conventions and recognize that the file exists within an organizational structure (e.g., drive, folder, file).
    Get Organized with Files
1.DA.CVT.01
With guidance, collect data and present it two different ways.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
1.DA.IM.01
With guidance, identify and interpret data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
1.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices or a programming language.
    Introduction to Computer Science and Scratch
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Ozobot® Programming 7
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Create an Original Story Animation
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Pages: Create a Tapping Game
    Message Events: Simon Says
    Maze Game Project
    Grid: Arctic Animation
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Introduction to Events
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
1.AP.V.01
With guidance, model the way that a program accesses stored data using a variable name.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
1.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
    Introduction to Computer Science and Scratch
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Message Events: Scout Plays in the Forest
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Maze Game Project
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Introduction to Events
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
1.AP.PD.01
Independently or with guidance, create a grade level appropriate document of the plan, ideas and sequence of events (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer) to illustrate what the program will do.
    Comparing Organisms
    Story Problems: Add and Subtract within 20
    Story Problems: Add and Subtract within 100
    Storytelling Animations
    Phases of the Moon
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Space Travel Project
    Seed Dispersal
    Giving Credit Through Attributions
    Introduction to Pages
    About Me Project
    Create a Map
    Design an Adventure Game
    Create an Original Story Animation
    Pages: Dragon Story
    Grid: Arctic Animation
    All About Me!
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
1.AP.PD.02
Independently or with guidance give credit to ideas, creations, and solutions of others while writing and/or developing programs.
    Giving Credit Through Attributions
1.AP.PD.03
With guidance, independently or collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and simple loops.
    Comparing Organisms
    Maze Game Project
    Events
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Forever Loop Dance Party
    Code Block Review
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Introduction to Debugging
    Events (Alpine UT updates)
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
1.AP.PD.04
Use correct terminology (first, second, third) and explain the choices made in the development of an algorithm to solve a simple problem.
    Sequences (Unplugged)
    Space Travel Project
    Debugging
    Kibo®: Adding and Subtracting
    About Me Project
    Garden Project
    Create a Map
    Tap-a-Mole Game
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Garden Project
1.IC.C.01
Identify how people use different types of technologies in their daily work and personal lives.
    What Can AI Do?
    How AI Helps Us
1.IC.SI.01
With guidance, identify appropriate and inappropriate behavior. Act responsibly while participating in an online community and know how to report concerns of cyberbullying.
    Sequences: Digital Responsibilities
    Online Etiquette
    Positive Online Behavior
    Responsible Digital Citizens
1.IC.SLE.01
Work respectfully and responsibly with others online. Learn what information that is put online is appropriate and can start a digital footprint.
    Impacts of Technology in Our World
    Sequences: Digital Responsibilities
    Online Etiquette
    Positive Online Behavior
    Responsible Digital Citizens