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Elementary Standards Mapping

for MO CS 2

19

Standards in this Framework

Standard Lessons
2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
    Computer Basics
2.CS.HS.01
Identify the components of a computer system and what the basic functions are (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).
    Input Devices
    Computer Basics
2.CS.HS.02
Independently choose appropriate software to perform a variety of tasks.
    Computer Basics
    3D Design: Introduction
    3D Design: Create a Bubble Wand
    Types of Software
2.CS.T.01
Identify using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on) and discuss problems with peers and adults.
    Computer Detectives: Computer Problems
2.NI.NCO.01
Recognize that computing devices can be connected at various scales (e.g., Bluetooth, Wi-Fi, hotspot, LAN, WAN, peer-to-peer).
    Networks and the Internet
2.NI.C.01
Recognize what passwords are and why we do not share them. Explain why we use them and why we use strong passwords to protect devices and information from unauthorized access.
    Passwords
    Password Protectors
2.DA.S.01
With guidance, create, copy, locate, modify and delete a file on a computing device, use appropriate file-naming conventions and recognize that the file exists within an organizational structure (e.g., drive, folder, file) - define the information stored as data.
    Get Organized with Files
2.DA.CVT.01
With guidance, collect and present the same data in various visual formats.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
2.DA.IM.01
With guidance, construct and interpret data and present it in a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
2.AP.A.01
With guidance, model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks independently or collaboratively using a robot, device, or programming language.
    Introduction to Computer Science and Scratch
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Ozobot® Programming 7
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Space Travel Project
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    Introduction to Pages
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Create an Original Story Animation
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Message Events: Simon Says
    Pages: Dragon Story
    Maze Game Project
    Grid: Solving Mazes
    Animal Sounds
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Introduction to Events
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
2.AP.V.01
Model the way a computer program manipulates grade level appropriate data (e.g., print, numbers, kinesthetic movement, symbols, robot manipulatives).
2.AP.C.01
With guidance, create programs using a programming language, robot device or unplugged activity that utilize sequencing and simple looping to solve a problem or express ideas both independently and collaboratively.
2.AP.PD.01
Independently or with guidance, create a grade level appropriate document of the plan, ideas and sequence of events (step‐by‐ step) manner (e.g., story map, storyboard, sequential graphic organizer) to illustrate what the program will do.
2.AP.PD.02
Give credit to ideas, information, creations and solutions of others while writing and developing programs.
2.AP.PD.03
Independently and collaboratively, debug programs, which include sequencing and simple loops, to accomplish tasks as a means of creative expression or problem solving using a programming language and/or unplugged activities.
2.AP.PD.04
Use correct terminology (e.g., debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives or a programming language.
2.IC.C.01
Identify and describe how people use many types of technologies in their daily work and personal lives.
    What Can AI Do?
    How AI Helps Us
2.IC.SI.01
Develop a code of conduct, explain and practice grade‐level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior and know how to report concerns of cyberbullying.
    Responsible Digital Citizens
2.IC.SLE.01
Identify safe and unsafe examples of online communications. Learn that the information put online leaves a digital footprint.
    Responsible Digital Citizens