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Elementary Standards Mapping

for MO CS 5

22

Standards in this Framework

Standard Lessons
5.CS.HS.01
Model that information is translated into bits in order to transmit and process between software to accomplish tasks.
    Networks, Packets, and the Internet
    Networks Part 2: Network Protocols
5.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.
    Computer Detectives: Hardware and Software Problems
5.NI.NCO.01
Model how information is broken down into packets, transmitted through multiple computing devices over networks and the internet and reassembled at the destination.
    Networks, Packets, and the Internet
5.NI.C.01
Analyze the credibility of digital information (e.g., comparing multiple accounts and sources, the author’s point of view).
    Research: Effective Keywords
    Research: Informational Programs
5.NI.C.02
Discuss cybersecurity problems caused by information that is published for different reasons (e.g., inform, advertise, persuade, harm).
    Strong Usernames and Passwords
    Digital Identity
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room
5.DA.S.01
Evaluate trade-offs, including availability and quality, based on the type of file, storage requirements (e.g., file size, availability, available memory) and sharing requirements.
    Data Storage
5.DA.CVT.01
Organize and present collected data to highlight comparisons and support a claim.
    Weather and Climate
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.DA.IM.01
Use reliable data to highlight or propose cause and effect relationships, predict outcomes or communicate an idea.
    Weather and Climate
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
5.AP.A.01
Compare and simplify multiple algorithms (sets of step-by-step instructions) for accomplishing the same task verbally and kinesthetically, with robot devices or a programming language, then determine which is the most efficient.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Creating Algorithms
5.AP.V.01
Create programs that use variables to store and modify grade-level appropriate data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Physical Changes
    Variables
    Rights and Responsibilities
    Wave Generator
    Unit Converter
    Clones in Games
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    Functions: Paint by Numbers
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
5.AP.C.01
Create a program using control structures (e.g., sequence, conditionals, interactive-looping), event handlers, and variables to solve a problem or express ideas both independently and collaboratively.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    From ScratchJr to Scratch
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Multiplication and Conditionals
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    ScratchJr to Scratch: Events and Loops
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    State Project
    Atoms and Molecules
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Positive and Negative Numbers
    Evaluate Algebraic Equations
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Creating Algorithms
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    KA2.2.1a - A Day at the Park: Karel Clean Up
    KA2.2.1b - A Day at the Park: Find the Exit
    KA2.2.1c - A Day at the Park: Escape the Bedroom
    KA2.2.2a - A Day at the Park: Fetch Karel
    KA2.2.2b - A Day at the Park: Get Down the Hallway
    KA2.2.2c - A Day at the Park: Escape the Building
    KA2.2.3a - A Day at the Park: Building Towers
    KA2.2.3b - A Day at the Park: Get Around the Cars
    KA2.2.3c - A Day at the Park: Find the Park
    KA2.2.4a - A Day at the Park: Making Custom Colors
    KA2.2.4b - A Day at the Park: Make a Tree
    KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
    KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
    KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
    KA2.1.1c- Rosetta Stone: Travel to Egypt
    KA2.1.2a- Rosetta Stone: Approach the Entrance
    KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
    KA2.1.3a- Rosetta Stone: Light the Torches 1
    KA2.1.3b- Rosetta Stone: Light the Torches 2
    KA2.1.4a- Rosetta Stone: Leave Without a Trace
    KA2.1.4b- Rosetta Stone: Which Way?
    KA2.1.5a- Rosetta Stone: Snakes!
    KA2.1.5b- Rosetta Stone: Escape the Scarab Room
    KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
    KA2.3.1- Evaluation: Collect the Tennis Balls
    Drawing Tools: Sea Creatures
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
5.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.
    Game Mechanics with Comparison Operators
    Creative Storytelling
    Decimal Multiplication and Conditionals
    Plant and Animal Cells
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Multi-digit Multiplication and Conditionals
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    VEX GO®: Introduction
    VEX GO®: Measurement
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    The US Government
    Choose Your Own Path: Elements of Culture
    VEX GO®: Lines and Angles
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Geographic Effects on Early Civilizations
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Create a Maze
    Events: Dot in Space
    Functions: Paint by Numbers
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Functions: About Me
    House Design with Area and Perimeter
    Careers in CS: Health and Fitness
    Computational Thinking: Design an Obstacle Course
    Careers in CS: Major League Baseball
    micro:bit® Butterfly Migration Simulator
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
5.AP.M.02
With grade-appropriate complexity, modify, remix or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    House Design with Area and Perimeter
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Fossils and Past Environments
    Multiplying and Dividing Fractions
    Loops: Falling Objects
    House Design with Area and Perimeter
    Seasonal Project (Winter): Design a Snowman
5.AP.PD.01
Use an iterative and collaborative process to plan the development of a program that includes other perspectives and user preferences while solving simple problems.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    Plan a Quest
    Design an App
    Game Design Project
    Game Design Project
5.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.
    Giving Credit Through Attributions
5.AP.PD.03
Analyze, examine, create and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.
    Exploring Ecosystems
    Maze Game Project
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Plan a Quest
    Animation Loops Project
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create a Maze
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Functions: About Me
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    Drawing Tools: Sea Creatures
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
5.AP.PD.04
Communicate and explain your program development using comments, presentations and interactive demonstrations.
    3D Design: Recreate an Animal
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Programming and Data Project
    Classes and Objects in Games
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Design an App
    Balanced Ecosystems
5.IC.C.01
Give examples and explain how computing technologies have changed the world and express how computing technologies influence, and are influenced by, cultural practices.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
5.IC.C.02
Develop, test and refine digital artifacts to improve accessibility and usability.
    3D Design: Keyboard Accommodations
    Design an App
5.IC.SI.01
Develop a code of conduct, explain and practice grade-level appropriate behavior and responsibilities while participating in an online community (e.g., talking safely online, promoting good digital citizens, privacy settings, cyberbullying). Identify and report inappropriate behavior and know how to report cyberbullying.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Giving Credit Through Attributions
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology
5.IC.SLE.01
Observe intellectual property rights and give appropriate credit when using resources.
    Giving Credit Through Attributions
5.IC.SLE.02
Continue to discuss and understand the implications of positive and negative digital footprints and that they never go away.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Strong Usernames and Passwords
    Digital Identity
    Giving Credit Through Attributions
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Safe and Responsible Use of Technology