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Elementary Standards Mapping

for New Hampshire 1A

18

Standards in this Framework

Standard Lessons
1A-AP-08
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Growing Garden
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
1A-AP-09
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
    Advanced Data and Programming
    Data Storage and Variables
    Basic Data and Programming Project
    Basic Data and Programming Project
    Data Storage with Symbols
    Variables: Keeping Score
1A-AP-10
Develop programs with sequences and simple loops, to express ideas or address a problem.
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Data Storage and Variables
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Code Block Review
    Introduction to the Wait Block
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Loops: Predator and Prey
    Create an Original Story Animation
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Pages: Scout's Travels
    Pages: Create a Tapping Game
    Growing Garden
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Grid: Arctic Animation
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Animal Sounds
    Introduction to Events
    Sequences: Snowball Fight
    Variables: Keeping Score
    Bowling Game
    All About Me!
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
1A-AP-11
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
    Advanced Data and Programming
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Shapes with Bee-Bot®
    Making Ten with Bee-Bot®
    Code Block Review
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Basic Data and Programming Project
    Weather with Code & Go® Robot Mouse
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming Project
    Grid: Solving Mazes
    Sequences (Unplugged)
    All About Me!
    Changing Environments with Bee-Bot®
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
1A-AP-12
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
    Code Block Review
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Design an Adventure Game
    All About Me!
1A-AP-13
Give attribution when using the ideas and creations of others while developing programs.
    Giving Credit Through Attributions
1A-AP-14
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
    Advanced Data and Programming
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Introduction to Debugging
    Debugging: Events and Sequences
    Create an Original Story Animation
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Garden Project
    Debugging: Events and Motion
    Sequences: Snowball Fight
    Bowling Game
1A-AP-15
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
    Design an Adventure Game
    Introduction to Debugging
    Debugging: Events and Motion
1A-CS-01
Select and operate appropriate software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.
    3D Design: Introduction
    Scout Adventures 1: Introducing Scout
    Scout Adventures 2: Scout Starts Exploring
    Scout Adventures 3: Scout Meets a Friend
    Scout Adventures 4: Scout Explores the Forest
    Scout Adventures 5: Scout and Bluebird Help
    Scout Adventures 6: Scout Celebrates with Friends
1A-CS-02
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
    Computer Basics
    Ozobot® Programming 1: Introduction
    Introduction to Kibo®
    Mouse Practice
    Keyboard Introduction
1A-CS-03
Describe basic hardware and software problems using accurate terminology.
    Computer Detectives: Computer Problems
    Types of Software
1A-DA-05
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
    Get Organized with Files
1A-DA-06
Collect and present the same data in various visual formats.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
1A-DA-07
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
1A-IC-16
Compare how people live and work before and after the implementation or adoption of new computing technology.
    Impacts of Technology in Our World
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
1A-IC-17
Work respectfully and responsibly with others online.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
1A-IC-18
Keep login information private, and log off of devices appropriately.
    Passwords
    Password Protectors
    Responsible Digital Citizens
1A-NI-04
Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access.
    Passwords
    Password Protectors