Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
---|---|
7-8.DC.a.1
interact with awareness and empathy when using technology |
|
7-8.DC.a.2
identify impacts of excessive screen time and create and follow a personal plan around screen time |
|
7-8.DC.a.3
recognize and discuss how inappropriate technology use affects themselves and others |
|
7-8.DC.a.4
demonstrate an understanding of, and a commitment to, factfulness, ethical behaviour, and personal privacy and safety |
|
7-8.DC.a.5
explain how physical and digital security measures protect information, privacy |
|
7-8.DC.a.6
describe pros and cons of allowing information to be public and keeping information private and secure |
|
7-8.DC.a.7
manage their personal data to maintain digital privacy and security and are aware of data-collection technology, phishing and social engineering |
|
7-8.DC.b.1
identify and explore the ethics implications behind techniques of mass media, popular culture, influencers and digital platforms |
|
7-8.DC.b.2
cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world |
|
7-8.DC.b.3
will investigate how decisions around the future use of technology can have unintended or unexpected consequences |
|
7-8.DC.b.4
demonstrate an understanding of and model respect for the rights and obligations of using and sharing intellectual property, including simple citations |
|
7-8.DC.c.1
customize their learning environments in ways that support their learning process |
|
7-8.DC.c.3
use technology to seek feedback that informs and improves their practice |
|
7-8.DC.c.4
students will demonstrate the ability to make informed decisions around the selection, management, and use of available technology and digital resources to enhance their learning |
|
7-8.DC.c.5
contribute and participate using digital tools to project teams, assuming various roles and responsibilities to work effectively toward a common goal |
|
7-8.DC.c.6
demonstrate the ability to choose, use and troubleshoot current technologies |
|
7-8.DC.d.1
explore local and global issues and use collaborative technologies to work with others to investigate solutions |
|
7-8.DC.d.2
bias and accessibility in the design of existing technologies |
|
7-8.DC.d.3
brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users |
|
7-8.DC.d.4
identify and evaluate digital technologies and devices that have changed the world, and express how they influence, and are influenced by, cultural practices |
|
7-8.DT.a.1
recognize the role of digital technologies and medium chosen to communicate a theme or message |
|
7-8.DT.a.2
critically evaluate how style, form, source, influence the accessibility, validity and meaning of information |
|
7-8.DT.a.3
critically assess the quality, comprehensiveness, biases, and perspectives of print, media and electronic resources for use in their curricular studies |
|
7-8.DT.a.4
plan and employ effective research strategies to locate information and other resources |
|
7-8.DT.a.5
exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems |
|
7-8.DT.a.6
build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions |
|
7-8.DT.b.1
will be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools |
|
7-8.DT.b.2
use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints |
|
7-8.DT.c.1
create and manipulate sound, images and video, using digital equipment and editing, to represent their learning for particular audiences and purposes |
|
7-8.DT.c.2
develop effective multimedia presentations, with increasing confidence, efficiency and independence to effectively communicate a message or idea |
|
7-8.DT.c.3
understand and demonstrate how to choose the most effective tool for the intended audience |
|
7-8.DT.c.4
plan, develop, test and refine prototypes as part of a design process |
|
7-8.DT.c.5
use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively |
|
7-8.CTTF.a.1
use grade appropriate ICT terminology |
|
7-8.CTTF.a.2
expected to use grade appropriate technology skills |
|
7-8.CTTF.b.1
compare and refine multiple programs for the same task and determine which is the most appropriate |
|
7-8.CTTF.b.2
decompose/deconstruct break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving |
|
7-8.CTTF.b.3
collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decisionmaking |
|
7-8.CTTF.c.1
create code as part of a solution to a real world problem |
|
7-8.CTTF.c.2
create programs that include sequences, events, loops, conditionals, functions and variables and perform operations on their values |
|
7-8.CTTF.c.3
modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features |
|
7-8.CTTF.c.4
debug (identify and fix) errors in an algorithm or program that includes sequences, loops, events, conditions, functions or variables |
|
7-8.CTTF.c.5
communicate functionality and rationale using commenting during program development |
|