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Elementary Standards Mapping

for NV CS 3

8

Standards in this Framework

Standard Lessons
3.AP.PD.1
Debug (identify and fix) errors in an algorithm or program that includes sequences and loops.
    Exploring Ecosystems
    Maze Game Project
    Sound Frequency & Amplitude
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Cue Robot 3 - Loops and Functions
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    How We See: Light Reflection
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Introduction to Speed Blocks
    Plan a Quest
    Animation Loops Project
    Forever Loop Dance Party
    Pinball Game Project
    Mad Libs Project
    Functions Dance Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Punctuation Game
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Evaluate Algebraic Equations
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Ozobot® Timeline
    Ozobot® Cycle
    Scout's Scratch Expedition Part 1
    Scout's Scratch Expedition Part 2
    Scout's Scratch Expedition Part 3
    Scout's Scratch Expedition Part 4
    Create an Original Story Animation
    Debugging: Events and Loops
    Debugging: Mazes
    Events: Dot in Space
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Maze Game Project
    Broadcast Messages: Marco Polo
    Scout's Quest: Variables
    Scout's Quest: Functions with Number Inputs
    Debugging: Make a Pizza
    Creating Turtle Graphics
    Transportation Speeds and Sounds
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Introduction to Functions
    Costumes, Backdrops, and Animations
    Loops: Falling Objects
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Careers in CS: Health and Fitness
    Careers in CS: Major League Baseball
    Drawing Tools: Sea Creatures
    CS Innovators Research Project
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
3.AP.PD.2
Take on varying roles (e.g., researcher, programmer, test developer, designer, recorder) with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Dash® Robot 1 - Movement
    Coding with LEGO® Spike Prime
    Pair Programming: Create a Band
3.AP.V.1
Create programs that use variables to store and modify data.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Fractions and Variables
    Introduction to Comparison Operators
    Wave Generator
    Unit Converter
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Cue Robot 3 - Loops and Functions
    Skills Practice: Variables
    Skills Practice: Operators
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Forever Loop Dance Party
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Naming Numbers Game
    Rates and Unit Rates
    Positive and Negative Numbers
    Scale of Planets in the Solar System
    Balanced Ecosystems
    micro:bit® Reaction Game
    I-Spy with Lists
    Scout's Quest: Variables
    Lists: Shopping with Scout
    Transportation Speeds and Sounds
    Lists: Spelling Bee
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Race Track Game
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Conditionals: Sphero® Shark Race
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
3.CS.D.1
Describe how internal and external parts of computing devices function to form a system.
    Computer Basics
    How Computing Systems Work
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Cue Robot 1 - Movement
    Cue Robot 2 - Proximity Sensors
    Introduction to LEGO® Spike Essential
    Introduction to Coding with LEGO® SPIKE Essential
    Introduction to Kibo®
    Kibo®: Communicating Across Distances (Light and Sound)
    Create a Drawing App
    LEGO® SPIKE Essential: Design a Moving Statue
    LEGO® SPIKE Essential: Design a Car Sensor
    Ozobot® Timeline
    Ozobot® Cycle
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
3.DA.CVT.1
Organize and present collected data visually to highlight relationships and support a claim.
    Research: Effective Keywords
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Programming and Data Project
    Constructive and Destructive Processes
    Scale of Planets in the Solar System
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
3.IC.C.1
Discuss computing technologies that have changed the world, and express how those technologies influence and are influenced by cultural practices.
    Our Words Have Power (Cyberbullying)
    How Computing Systems Work
    Training AI Using Data
    Technology Timeline
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
3.IC.SLE.1
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
    Giving Credit Through Attributions
3.NI.C.1
Discuss real-world cybersecurity problems and how personal information can be protected.
    Strong Usernames and Passwords
    Scout's Cybersecurity Adventure: Part 1
    Scout's Cybersecurity Adventure: Part 2
    Cybersecurity Policies and Laws
    Scout's Cybersecurity Mission
    Scout’s Cryptography Escape Room