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Elementary Standards Mapping

for NV CS 5

11

Standards in this Framework

Standard Lessons
5.AP.M.1
Demonstrate how to decompose a task of complexity into simple tasks and compose a simple task into tasks of complexity.
    Pinball Game Project
    Mad Libs Project
5.AP.M.2
Modify, incorporate, and test portions of an existing program into their own work, to develop something new or add more advanced features.
    Game Mechanics with Comparison Operators
    3D Design: Codeblocks
    Animating Poetry
    Multiple Algorithms
    Game Effects
    Clones in Games
    Digital Pet Project
    Giving Credit Through Attributions
    Classes and Objects in Games
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Seasonal Project (Fall): Gathering Apples Game
    Choose Your Own Path: Elements of Culture
    Plan a Quest
    Animation Loops Project
    Functions Dance Project
    Loops: Falling Objects
    Seasonal Project (Winter): Design a Snowman
5.AP.PD.1
Use the iterative process to develop a program to express an idea or address a problem while considering others’ perspectives and preferences.
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Clones in Games
    Digital Pet Project
    Coding with LEGO® Spike Prime
    Classes and Objects in Games
    Pair Programming: Create a Band
    LEGO® SPIKE Essential: Design a Car Sensor
    Plan a Quest
    Design an App
    Game Design Project
    Game Design Project
5.AP.PD.2
Describe choices made during program development using code comments, presentations, and demonstrations.
    3D Design: Recreate an Animal
    Platform Game Design
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Programming and Data Project
    Classes and Objects in Games
    LEGO® SPIKE Essential: Design a Car Sensor
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Design an App
    Balanced Ecosystems
5.AP.PD.3
Observe intellectual property rights and give appropriate attribution (credit) when creating or remixing programs.
    Giving Credit Through Attributions
5.CS.T.1
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
    Computer Detectives: Hardware and Software Problems
5.DA.IM.1
Recognize how text, images, and sounds are represented as binary numbers in computing devices.
    Data Storage
5.IC.C.1
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    3D Design: Keyboard Accommodations
    Design an App
5.IC.SI.1
Seek diverse perspectives for the purpose of improving computational artifacts.
    3D Design: Recreate an Animal
    Maze Game Project
    Platform Game Design
    Digital Pet Project
    3D Design: Keyboard Accommodations
    Design an App
    Game Design Project
    Maze Game Project
    Online Collaboration
    Game Design Project
5.NI.NCO.1
Explain the concept of network protocols.
    Networks Part 2: Network Protocols
5.NI.NCO.2
Identify the advantages and disadvantages of various network types (e.g., wire, WiFi, cellular data).
    Networks Part 2: Network Protocols