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Elementary Standards Mapping

for NV CS K

8

Standards in this Framework

Standard Lessons
K.AP.A.1
Model daily processes by creating and following sets of step-by-step instructions (algorithms) to complete tasks.
    Introduction to Computer Science and Scratch
    Comparing Organisms
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Maze Game Project
    Story Problems: Add and Subtract within 20
    Greater Than and Less Than: Single-Digit Numbers
    Changing Landforms
    Types of Motion
    Animal Life Cycles
    Events
    Story Problems: Add and Subtract within 10
    Counting with Mazes
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Phases of the Moon
    Create Your Own Story Problem
    Living and Nonliving
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Adding within 20 and Sequences (Unplugged)
    Loops
    Original Story Animations - Fiction Story
    Cardinal Directions
    Events and Money
    Wildlife Scene Project
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Comparing Length with Bee-Bot®
    Weather with Bee-Bot®
    Introduction to Kibo®
    Needs of Living Things with Bee-Bot®
    Push and Pull with Bee-Bot®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Punctuation: Write a Great Sentence!
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    Greater Than and Less Than: Two-Digit Numbers
    Greater Than and Less Than: Three-Digit Numbers
    About Me Project
    Chicken Crossing Game
    River Crossing Game
    Racing Game
    Create a Map
    Hide and Seek Game
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Preventing Erosion
    Geographic Effects on Early Civilizations
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Programming a Cycle
    Message Events: Scout Plays in the Forest
    Growing Garden
    Message Events: Simon Says
    Maze Game Project
    Grid: Arctic Animation
    Sequences: Digital Responsibilities
    Grid: Solving Mazes
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Introduction to Events
    Sequences: Snowball Fight
    Acting with Events
    Bowling Game
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
    Careers in CS: Coding for Fashion-Retail
    Winter Celebrations Around the World
K.AP.PD.1
Identify and fix (debug) errors in a sequence of instructions (algorithms) that includes loops.
    Maze Game Project
    Events
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Create Your Own Story Problem
    Loops
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    Introduction to Bee-Bot®: Planning a Program
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Events
    Skills Practice: Message Events
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Debugging
    Kibo®: Adding and Subtracting
    Seasonal Project (Summer): Pop the Balloons
    Introduction to Speed Blocks
    Forever Loop Dance Party
    Code Block Review
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Mad Libs Project
    Flower Garden Functions Project
    Patterns and Music
    Punctuation Game
    State Project
    micro:bit® Reaction Game
    Introduction to Debugging
    Events (Alpine UT updates)
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Garden Project
    Debugging: Events and Motion
    Maze Game Project
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences: Snowball Fight
    Bowling Game
    Introduction to Repeat Loops
K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). For example: monitor, keyboard, mouse, earbuds, headphones, printer.
    Input Devices
    Computer Basics
    Ozobot® Programming 1: Introduction
    Ozobot® Programming 2: More Color Codes
    Introduction to Kibo®
    Computer Detectives: Computer Problems
    Mouse Practice
    Keyboard Introduction
K.CS.HS.2
Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).
    Input Devices
    Computer Basics
K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time.
    Data Storage and Variables
    Get Organized with Files
    Data Storage with Symbols
    Variables: Keeping Score
K.IC.C.1
Understand how computing devices have changed people’s lives.
    Impacts of Technology in Our World
    Training AI Using Data
    Machine Learning: AutoDraw
    What Can AI Do?
    How AI Helps Us
K.IC.SI.1
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
    Impacts of Technology in Our World
    Passwords
    Giving Credit Through Attributions
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Keeping Information Safe
    Positive Online Behavior
K.NI.C.1
Explain that a password helps protect the privacy of information.
    Passwords
    Keeping Information Safe