Please enable JavaScript to use CodeHS

Standards Mapping

for New York K-1 Computer Science and Digital Fluency

30

Standards in this Framework

12

Standards Mapped

40%

Mapped to Course

Standard Lessons
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
K-1.IC.3
Identify computing technologies in the classroom, home, and community. 
K-1.IC.4
Identify public and private spaces in our daily lives.
K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
K-1.IC.7
Identify multiple jobs that use computing technologies.
K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
  1. 6.1 Loops
  2. 8.4 The Sorting Game
K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
  1. 8.4 The Sorting Game
K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
  1. 1.1 Sequences (Unplugged)
  2. 2.5 Scout Adventures 4: Scout Explores the Forest
  3. 2.6 Scout Adventures 5: Scout and Bluebird Help
  4. 2.7 Scout Adventures 6: Scout Celebrates with Friends
  5. 3.4 Events: Submarine Sequences
  6. 4.3 Using the Go To Page Block
  7. 5.1 Introduction to Speed Blocks
  8. 5.3 Transportation Speeds and Sounds
  9. 5.4 All About Me!
  10. 5.5 Debugging: Events and Motion
  11. 6.1 Loops
  12. 7.2 Wildlife Scene Project
K-1.CT.5
Recognize that the same task can be described at different levels of detail.
  1. 1.1 Sequences (Unplugged)
K-1.CT.6
Follow an algorithm to complete a task.
  1. 1.1 Sequences (Unplugged)
  2. 1.2 CodeHS Coding Card Game: Sequences
  3. 1.3 CodeHS Coding Card Game: Sequences 2
  4. 1.4 Acting with Events
  5. 3.2 Introduction to Events
  6. 3.3 Sequences: Snowball Fight
  7. 3.4 Events: Submarine Sequences
  8. 3.5 Introduction to Show and Hide Blocks
  9. 3.7 Growing Garden
  10. 5.1 Introduction to Speed Blocks
  11. 5.3 Transportation Speeds and Sounds
  12. 5.4 All About Me!
  13. 5.6 Bowling Game
  14. 6.1 Loops
  15. 7.1 Chicken Crossing Game
  16. 7.2 Wildlife Scene Project
K-1.CT.7
Identify terms that refer to different concrete values over time.
K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
  1. 6.1 Loops
  2. 6.2 Loops: Frog and Rabbit
  3. 6.3 Forever Loops: Fireworks
  4. 6.4 Loops: Play in the Park
K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
  1. 3.3 Sequences: Snowball Fight
  2. 3.4 Events: Submarine Sequences
  3. 5.5 Debugging: Events and Motion
  4. 5.6 Bowling Game
  5. 6.1 Loops
  6. 7.1 Chicken Crossing Game
  7. 7.2 Wildlife Scene Project
K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
  1. 1.2 CodeHS Coding Card Game: Sequences
  2. 1.3 CodeHS Coding Card Game: Sequences 2
K-1.NSD.1
Identify ways people provide input and get output from computing devices.
  1. 8.3 Input Devices
K-1.NSD.2
Identify basic hardware components that are found in computing devices.
  1. 8.2 Keyboard Introduction
K-1.NSD.3
Identify basic hardware and/or software problems.
K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
K-1.NSD.5
Identify physical devices that can store information.
K-1.CY.1
Identify reasons for keeping information private.
K-1.CY.2
Identify simple ways to help keep accounts secure.
K-1.CY.4
Decode a word or short message using a simple code.
K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
K-1.DL.1
Identify and explore the keys on a keyboard.
  1. 8.2 Keyboard Introduction
K-1.DL.2
Communicate and work with others using digital tools.
K-1.DL.3
Conduct a basic search based on a provided keyword.
K-1.DL.4
Use a least one digital tool to create a digital artifact.
  1. 3.1 Drawing Tools: Fairy Tale Painting
  2. 3.3 Sequences: Snowball Fight
  3. 3.5 Introduction to Show and Hide Blocks
  4. 4.1 Introduction to Pages
  5. 4.2 Pages: Dragon Story
  6. 4.3 Using the Go To Page Block
  7. 5.1 Introduction to Speed Blocks
  8. 5.2 Animal Sounds
  9. 5.3 Transportation Speeds and Sounds
  10. 5.4 All About Me!
  11. 5.6 Bowling Game
  12. 7.1 Chicken Crossing Game
  13. 7.2 Wildlife Scene Project
K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.