Standards in this Framework
Standard | Lessons |
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4.DL.1.1
Create various documents (e.g., essays, posters) using a word processing program and including graphics (e.g., images, headlines). |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
4.DL.1.2
Edit and format a document using a word processing program to insert, delete and move material within the document. |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
4.DL.1.3
Format a presentation using presentation software to resize an image, change fonts, and change style. |
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4.DL.1.4
Insert and modify a bulleted list in a word processor and presentation software. |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
4.DL.2.1
Discuss methods for digital communication (e.g., email, instant messaging) and determine the best method for specific needs (e.g., quickly sending large amounts of information). |
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4.DL.2.2
Recognize and describe the potential risks and benefits associated with various forms of digital communication. |
Online Collaboration Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission |
4.DL.3.1
Identify cyberbullying and describe potential strategies to manage and eliminate cyberbullying. |
Our Words Have Power (Cyberbullying) Safe and Responsible Use of Technology |
4.DL.3.2
Distinguish legal from illegal processes for downloading, sharing, and modifying online content. |
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4.DL.4.1
Demonstrate proper keyboarding technique when keying letters, numbers, and symbols at a rate of 10 words per minute. |
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4.DL.4.2
Use software capabilities to correct errors. |
Computer Detectives: Hardware and Software Problems |
4.CS.1.1
Describe what distinguishes humans from machines. |
Machine Learning: Face Sensing Machine Learning: Teachable Machine Humans Vs. Machines How Machines Learn |
4.CS.1.2
Identify a variety of computing devices and their functionality (e.g., mobility; available applications such as word processing; communication). |
Productivity Software Inquiry Project |
4.CS.1.3
Describe the major hardware components (e.g., memory, processor) of a computing device (e.g., tablets, laptops, smartphones). |
Data Storage Computer Detectives: Hardware and Software Problems |
4.CS.2.1
Explore the limitations and advantages of various computing devices for particular uses. |
Training AI Using Data Machine Learning: Face Sensing Machine Learning: Teachable Machine Humans Vs. Machines How Machines Learn |
4.CS.2.2
Explore application software (e.g., word processor, spreadsheet, presentation software, web browser). |
Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project |
4.CS.3.1
Reboot a computing device correctly. |
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4.CS.3.2
Identify whether the operating system or an application is the source of an error message. |
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4.CS.3.3
Identify and describe the causes of hardware (e.g., wiring), connectivity (e.g., no internet connection), and software (e.g., frozen screen) problems. |
Computer Detectives: Hardware and Software Problems |
4.NI.1.1
Identify types of wireless and wired connections (e.g., Wi-Fi, cellular). |
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4.NI.2.1
Identify the appropriate use of email as a communication avenue. |
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4.NI.2.2
Effectively use search engines to find information. |
Productivity Software Inquiry Project |
4.NI.2.3
Identify websites that are appropriate sources of research. |
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4.DA.1.1
Understand what it means to save a file in well-protected storage (e.g., hard drive, flash drive, cloud). |
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4.DA.1.2
Understand that computing devices have their own language (i.e., binary). |
CS Innovators: Grace Hopper Introduction to Productivity Software |
4.DA.2.1
Select and use appropriate non-digital and digital tools for collecting data. |
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4.DA.2.2
Represent data with bar graphs and line plots. |
Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
4.DA.3.1
Interpret and analyze given graphs (i.e., bar graphs, line plots). |
Programming and Data Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
4.DA.4.1
Apply factors that impact the accuracy of a conclusion. |
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4.AP.1.1
Use step-by-step instructions to perform tasks (i.e., sequential execution). |
Multiple Algorithms Debugging: Mazes Events: Dot in Space Broadcast Messages: Tell a Joke Events: Traveling with Scout Sequences: Parallel Programming Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.AP.2.1
Use a combination of picture models to reorder a sequence of steps. |
Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.AP.2.2
Recognize that the same steps can be ordered in different ways to perform the same task (i.e., simple control structures). |
Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.AP.3.1
Compose simple tasks (e.g., eating breakfast; brushing your teeth; walking to the bus stop) into a complex task (e.g., getting ready for school). |
Flower Garden Functions Project Scout's Quest: Functions with Boolean Inputs Scout's Quest: Functions with Number Inputs Functions: About Me Introduction to Functions Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.AP.3.2
Decompose a complex task (e.g., getting ready for school) into simple tasks (e.g., eating breakfast; brushing your teeth; walking to the bus stop). |
Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Careers in CS: Health and Fitness Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball Computational Thinking: Design a School Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions |
4.AP.4.1
Use picture directions to design a series of steps to complete a complex task. |
Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.AP.4.2
Test a series of directions to successfully complete a complex task. |
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4.IC.1.1
Compare and contrast how computing has changed society from the past to the present. |
Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn |
4.IC.2.1
Compare the relevance and appropriateness of various electronic information sources (e.g., online databases such as Discus; web search engines). |
Research: Informational Programs Introduction to Productivity Software |