Standards in this Framework
Standard | Lessons |
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5.DL.1.1
Create various documents using a word processing program with various page elements (e.g., headers, footers, citations, tables, textboxes). |
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5.DL.1.2
Edit and format a document using a word processing program to change page and paragraph layouts. |
Introduction to Microsoft Word™ |
5.DL.1.3
Format a presentation using presentation software (e.g., add transitions and speaker notes). |
Productivity Software Inquiry Project |
5.DL.1.4
Demonstrate an effective use of a bulleted list in a word processor and presentation software. |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
5.DL.1.5
Add data to spreadsheet software and create a simple graph. |
Introduction to Google Sheets™ Introduction to Microsoft Excel™ Productivity Software Inquiry Project |
5.DL.2.1
Demonstrate an understanding of digital security (i.e., protecting your digital information). |
Training AI Using Data Machine Learning: Face Sensing Machine Learning: Teachable Machine |
5.DL.2.2
Demonstrate an understanding of digital rights and responsibilities (e.g., privacy, respectful communication). |
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5.DL.3.1
Demonstrate awareness of software piracy and its consequences. |
Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission |
5.DL.3.2
Understand the legal ramifications for sending or receiving inappropriate content (e.g., cyberbullying, harassment). |
Cybersecurity Policies and Laws |
5.DL.4.1
Demonstrate proper keyboarding technique when keying letters, numbers, and symbols at a rate of 15 words per minute. |
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5.DL.4.2
Use software capabilities to correct errors. |
Introduction to Google Docs™ Introduction to Microsoft Word™ |
5.DL.4.3
Demonstrate proper use of software capabilities to name, save, and retrieve information (e.g., organizing files and folders; following naming conventions). |
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5.CS.1.1
Select the appropriate computing device for an application (e.g., writing an essay on a laptop versus on a smartphone). |
Computer Detectives: Hardware and Software Problems |
5.CS.1.2
Explain the importance of the major hardware components of the computing device (e.g., input and output devices, processors). |
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5.CS.2.1
Justify the use of different computing devices for relevant tasks. |
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5.CS.2.2
Explore and compare multiple software applications (e.g., word processor, spreadsheet, presentation software, web browser). |
Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Productivity Software Productivity Software Inquiry Project |
5.CS.3.1
Respond appropriately to various error messages (e.g., “webpage not found;” “incorrect password”). |
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5.CS.3.2
Identify the computing device components that may cause various problems. |
Computer Detectives: Hardware and Software Problems |
5.NI.1.1
Identify the advantages and disadvantages of various network types (e.g., wired, Wi-Fi, cellular data). |
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5.NI.2.1
Recognize video conferencing as a communication avenue. |
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5.NI.2.2
Modify search criteria and use advanced search tactics to improve search results. |
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5.NI.2.3
Utilize websites that are appropriate sources of research. |
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5.DA.1.1
Save and retrieve files on computing devices. |
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5.DA.1.2
Recognize how text, images, and sounds are represented as binary numbers in computing devices. |
CS Innovators: Grace Hopper |
5.DA.2.1
Compare and contrast tools for collecting data. |
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5.DA.2.2
Determine the most effective way to represent a given data set (e.g., bar graphs, line plots). |
Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
5.DA.3.1
Compare and contrast models (e.g., graphs, tables) for data analysis. |
Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
5.DA.4.1
Discuss accuracy based on data available. |
Inquiry Project: Data Bar Graph Inquiry Project: Line Graph |
5.AP.1.1
Execute a sequence of instructions (i.e., algorithm) that mimic a daily task. |
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5.AP.2.1
Recognize that a sequence of steps can be repeated. |
Loops Animation Loops Project Pong Game Debugging: Events and Loops Click-a-Mole Program an AI Chatbot Loops: Catch the Ball Debugging: Make a Pizza Events: Traveling with Scout Code Tunes Loops: Falling Objects AI Chatbots |
5.AP.2.2
Identify the result of a conditional statement (e.g., in the statement, “If it is dark, then turn on the light,” the result is the lights turning on). |
Complex Conditionals: Balloon Game Scout's Quest: Conditionals Conditionals: Flying Bird Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes |
5.AP.3.1
Compose multiple levels of simple tasks (e.g., eating breakfast can include going to the table, sitting down in a chair, and picking up a spoon; brushing your teeth; walking to the bus stop) to make a more complex task. |
Flower Garden Functions Project Creating Algorithms Scout's Quest: Functions with Boolean Inputs Scout's Quest: Functions with Number Inputs Functions: About Me Introduction to Functions Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
5.AP.3.2
Decompose a complex task of higher complexity (e.g., cooking a meal) into simple tasks (e.g., selecting a recipe, getting the ingredients, preparing the food, and serving the meal, where the task of getting the ingredients can be decomposed into writing a shopping list, going to a store, selecting and buying the ingredients, and going home). |
Decimal Multiplication and Conditionals Animating Poetry Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Careers in CS: Health and Fitness Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball CS Innovators: Grace Hopper Computational Thinking: Design a School Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions |
5.AP.4.1
Use a visual language to design and test a program that solves a simple task (e.g., online coding activity). |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane micro:bit®: Graphing Points on a Coordinate Plane Pong Game I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World AI Chatbots |
5.IC.1.1
Discuss the positive and negative impacts of computing on society. |
Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices |
5.IC.2.1
Demonstrate an understanding of the relevance and appropriateness of various electronic information sources (e.g., online databases such as Discus; web search engines). |
Research: Informational Programs Introduction to Productivity Software Productivity Software Inquiry Project |