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Elementary Standards Mapping

for SD CS K-2

11

Standards in this Framework

Standard Lessons
K-2.CS.01
Use suitable hardware/software to perform different tasks while recognizing individual’s needs and preferences.
    Computer Basics
    Ozobot® Programming 1: Introduction
    Introduction to Kibo®
    Computer Detectives: Computer Problems
    Mouse Practice
    Keyboard Introduction
    Types of Software
K-2.CS.02
Use appropriate terminology to identify simple hardware and software problems and apply strategies for solving these problems.
    Computer Detectives: Computer Problems
K-2.NI.01
Explain what a password is, as well as its purpose.
    Passwords
    Password Protectors
K-2.DA.01
With guidance, draw conclusions, make predictions, and interpret data based on picture graphs or patterns with or without a computing device.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
    Basic Data and Programming Project
K-2.AP.01
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks (with or without devices).
    Sequences (Unplugged)
    Introduction to Message Events
    Properties of Matter
    Changing Landforms
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Loops
    Original Story Animations - Fiction Story
    Communities Modify Their Environment
    Changes in the Environment
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Introduction to Kibo®
    Skills Practice: Events
    Skills Practice: ScratchJr Drawing Tools
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Acting with Events
    All About Me!
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
K-2.AP.02
Use problem-solving steps to break down a problem into smaller parts to identify patterns and possible solutions.
    Sequences (Unplugged)
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Properties of Matter
    Animal Life Cycles
    Events
    Loops Part 2
    Counting with Mazes
    Research Presentations
    Storytelling Animations
    Create Your Own Story Problem
    Adding within 20 and Sequences (Unplugged)
    Loops
    Storytelling Animations Part 2
    Original Story Animations - Fiction Story
    Advanced Data and Programming
    Wildlife Scene Project
    Changes in the Environment
    VEX 123®: Introduction
    Introduction to Bee-Bot®: Basic Movements
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Comparing Length with Bee-Bot®
    VEX 123®: Math Word Problems
    Weather with Bee-Bot®
    Needs of Living Things with Bee-Bot®
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    LEGO® SPIKE Essential: Design a Moving Statue
    Space Travel Project
    Moving Targets Game
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    Unplugged Introduction to ScratchJr: Part 1
    Debugging
    Unplugged Introduction to ScratchJr: Part 2
    Shapes with Bee-Bot®
    Seasonal Project (Summer): Pop the Balloons
    Making Ten with Bee-Bot®
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to the Grid
    Introduction to Speed Blocks
    VEX 123®: Defining Shape Attributes
    Forever Loop Dance Party
    End Block: Program a Race
    About Me Project
    Create a Map
    Design an Adventure Game
    Preventing Erosion
    Introduction to Debugging
    Events (Alpine UT updates)
    Grow and Shrink Blocks in Motion
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Comparing Length with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Shapes with Code & Go® Robot Mouse
    Making Ten with Code & Go® Robot Mouse
    Debugging: Events and Sequences
    Programming a Cycle
    Debugging: Message Events and Loops
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Creating Algorithms
    Debugging: Events and Motion
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Grid: Solving Mazes
    Events: Submarine Sequences
    Moving Targets Game
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Bowling Game
    All About Me!
    Introduction to Repeat Loops
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
K-2.AP.03
Use the appropriate terms to explain the process of finding and correcting mistakes in an algorithm or program (ex. sequences, looping, bugs, debugging, variables).
    Debugging
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Debugging: Events and Motion
K-2.AP.04
Describe how computer systems can be designed to interact with humans.
    Computer Basics
    Ozobot® Programming 1: Introduction
    Introduction to Kibo®
    Mouse Practice
    Keyboard Introduction
K-2.IC.01
Describe past, present, and possible future impacts of technology on society.
    Impacts of Technology in Our World
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: What is a Blorg?
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
K-2.IC.02
Identify and explain how technologies are used in daily life, school, and the workforce.
    Input Devices
    Computer Basics
    Impacts of Technology in Our World
    Computer Detectives: Computer Problems
    Training AI Using Data
    Machine Learning: AutoDraw
    Machine Learning: What is a Blorg?
    Careers in CS: Litter Free Communities
    Careers in CS: Coding for Fashion-Retail
    What Can AI Do?
    How AI Helps Us
K-2.IC.03
Describe the concept of a digital footprint and how to create online connections to maintain safety and balance with offline relationships.
    Computer Basics
    Impacts of Technology in Our World
    Training AI Using Data
    Machine Learning: AutoDraw
    Responsible Digital Citizens