Standards in this Framework
Standard | Lessons |
---|---|
2.FC.1
Use the menu and tool bar to navigate editing functions. |
Introduction to Coding with LEGO® SPIKE Essential Minecraft: Education Edition® Basic Gameplay LEGO® SPIKE Essential: Design for Changing Weather |
2.FC.2
Use a variety of digital tools collaboratively to connect with other learners. |
Pair Programming: Create a Band |
2.FC.3
Ask questions to conduct investigations, solve problems, and test solutions. |
Advanced Data and Programming Basic Data and Programming Project |
2.FC.4
Select technology or tools to solve a problem or design a solution. |
3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends |
2.AT.1
Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer). |
Digital Research 2: Choice Research 3D Design: Keyboard Accommodations Pair Programming: Create a Band Seed Dispersal LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture About Me Project Design an App Game Design Project Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Game Design Project All About Me! |
2.AT.2
Compare and evaluate multiple ways to get a solution. |
Loops Preventing Erosion Grid: Solving Mazes Introduction to Productivity Software Types of Software |
2.AT.3
Categorize a group of items based on the attributes of actions of each item, with or without a computing device. |
VEX 123®: Defining Shape Attributes |
2.DA.1
Use data to make decisions, identify solutions, or determine relationships. |
Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols |
2.DA.2
Use if/then reasoning to understand relationships with data. |
CodeHS Coding Card Game: Conditionals 2 |
2.DA.3
Collect, create, and organize data in a digital chart or graph. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
2.NI.1
Identify appropriate and inappropriate behaviors for communicating in a digital environment. |
Our Words Have Power (Cyberbullying) Strong Usernames and Passwords Digital Identity Passwords Responsible Digital Citizens |
2.NI.2
Cite media and/or owners of digital content. |
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2.NI.3
Create a research-based product using online digital tools. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project |
2.IC.1
Recognize and describe the potential risks and dangers associated with various forms of online communications (e.g., cell phones, social media, digital photos). |
Training AI Using Data Responsible Digital Citizens |