Standards in this Framework
Standard | Lessons |
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4.FC.1
Demonstrate an appropriate level of proficiency in performing tasks using a range of digital devices. |
Research: Informational Programs Dash® Robot Storytelling Dash® Robot Mazes Programming and Data Project Clones in Games Digital Pet Project Introduction to LEGO® Spike Essential Introduction to LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations Pair Programming: Create a Band LEGO® SPIKE Essential: Design for Changing Weather LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Design an App Game Design Project Multimedia Book Report micro:bit® Reaction Game Storytelling with Finch Robot® Game Design Project Loops: Falling Objects |
4.FC.2
Use age-appropriate online tools and resources (e.g., learning management systems, grade and assignment record, tutorial, assessment, web browser). |
3D Design: Codeblocks Minecraft: Education Edition® Basic Gameplay Welcome to CodeHS! Program an AI Chatbot Machine Learning: Teachable Machine Introduction to Productivity Software Productivity Software Inquiry Project AI Chatbots |
4.FC.3
Create a simple digital model of a system and explain what the model shows and does not show. |
Wave Generator Cycle of Matter How We See: Light Reflection |
4.AT.1
Examine logical reasoning to predict outcomes of an algorithm. |
Platform Game Design Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Operators House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture Introduction to Speed Blocks VEX GO®: Lines and Angles Plan a Quest Forever Loop Dance Party Pinball Game Project Mad Libs Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Punctuation Game State Project Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Introduction to Finch Robot® Pong Game Click-a-Mole Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Creating Turtle Graphics Transportation Speeds and Sounds Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Code Tunes Functions: About Me House Design with Area and Perimeter AI Chatbots |
4.AT.2
Use flowcharts to create a plan or algorithm. |
Plan a Quest Animation Loops Project Design an App Game Design Project Game Design Project Loops: Falling Objects |
4.AT.3
Construct a basic system of numbers, letters, or symbols to represent information as a cipher. |
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4.DA.1
Collect, organize, analyze, and interpret data to identify solutions and/or make informed decisions. |
Advanced Data and Programming Programming and Data Project Data Patterns and Predictions |
4.DA.2
Gather data to answer a question using a variety of computing and data visualization methods |
Digital Research 2: Choice Research Using Digital Tools to Create Line Graphs Programming and Data Project Introduction to Google Sheets™ Introduction to Microsoft Excel™ Productivity Software Inquiry Project |
4.NI.1
Identify appropriate and inappropriate uses of communication technology and discuss the permanence of actions in the digital world. |
Giving Credit Through Attributions |
4.NI.2
Conduct advanced keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness. |
Research: Informational Programs |
4.PC.1
Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others. |
Nutrition Maze Advanced Data and Programming Digital Pet Project Skills Practice: Sequences Classes and Objects in Games Pair Programming: Create a Band LEGO® SPIKE Essential: Design a Car Sensor Pinball Game Project Mad Libs Project Game Design Project micro:bit® Reaction Game Click-a-Mole Debugging: Mazes Snake Game Debugging: Make a Pizza Game Design Project Code Tunes Sequences: Parallel Programming |
4.IC.2
Identify laws and tools which help ensure that users of varying abilities can access electronic and information technology. |
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4.IC.3
Explain how hardware and applications can enable everyone, including people with disabilities, to do things they could not do otherwise. |
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