Standards in this Framework
Standard | Lessons |
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4.1.A
Decompose story problems into smaller, manageable subproblems and discuss and document various solutions to the problems. |
Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Naming Numbers Game Punctuation Game State Project Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Ozobot® Cycle Events: Dot in Space Functions: Paint by Numbers Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming Functions: About Me House Design with Area and Perimeter Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions |
4.1.B
Identify patterns in story problems and make predictions based on the pattern. |
Training AI Using Data Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.1.C
Communicate design plans and solutions using a variety of options. |
Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.1.D
Debug algorithms (set of procedures) by identifying and removing errors. |
Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Create a Maze Click-a-Mole Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions AI Chatbots |
4.2.A
Use variables within a program to modify data. |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Clones: Throwing Acorns Game Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph AI Chatbots |
4.2.B
Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble |
Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Naming Numbers Game Fossils and Past Environments Punctuation Game State Project Atoms and Molecules Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Scout's Scratch Expedition Part 1 Pong Game Create a Maze Click-a-Mole Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World AI Chatbots |
4.3.A
Explain the importance of and demonstrate personal skills and behaviors, including problem solving and questioning, effective communication, following directions, mental agility, and metacognition, that are needed to implement a design process successfully |
LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Game Design Project Game Design Project Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood |
4.3.B
Apply an appropriate design process that includes components to improve processes and refine original products for authentic problems. |
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4.4
Identify examples of emerging technologies. |
How Machines Learn |
4.5.A
Classify numerical and non-numerical data. |
Scale of Planets in the Solar System Introduction to Google Sheets™ Introduction to Microsoft Excel™ |
4.5.B
Identify and collect data by using various search strategies, including two or more keywords within specific parameters. |
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4.6
Use digital tools to transform and make inferences about data to answer a question. |
Research: Informational Programs Using Digital Tools to Create Line Graphs Training AI Using Data Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
4.7
Use digital tools to communicate results of an inquiry to inform an intended audience. |
Training AI Using Data Inquiry Project: Survey Bar Graph Introduction to Productivity Software Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
4.8.A
Describe how information retained online creates a permanent digital footprint. |
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4.8.B
Describe appropriate digital etiquette for various forms of digital communication such as text, email, and online chat. |
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4.8.C
Demonstrate appropriate digital etiquette for various forms of digital collaboration such as shared documents, video conferencing, and other platforms. |
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4.9.A
Demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology use. |
AI Products: Ethical and Responsible Choices Cybersecurity Policies and Laws |
4.9.B
Describe the rights and responsibilities of a creator, define copyright law, and explain how copyright law applies to creative work. |
Ethical and Responsible Use of Generative AI |
4.9.C
Create citations for digital forms of media with assistance. |
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4.10.A
demonstrate account safety, including creating a strong password and logging off devices, and explain the importance of these practices |
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4.10.B
identify and discuss types of data collection tools such as cookies, pop-ups, smart devices, and unsecured networks and explain why it is important to maintain digital privacy |
Scout's Cybersecurity Adventure: Part 2 Scout's Cybersecurity Mission |
4.10.C
discuss and explain how to respond to cyberbullying, including advocating for self and others |
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4.11.A
evaluate and choose applications for relevance to an assigned task |
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4.11.B
perform software application functions such as outline options, bulleting, and numbering lists, and perform editing functions such as finding and replacing |
Introduction to Microsoft Word™ Productivity Software Inquiry Project |
4.12.A
communicate an understanding of terminology related to virtual systems such as video conferencing, augmented reality, and virtual reality environments |
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4.12.B
evaluate where and how to save, including the use of appropriate naming conventions and effective file management strategies and folder structures |
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4.12.C
demonstrate proper touch keyboarding techniques with speed and accuracy and ergonomic strategies such as correct hand and body positions |
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4.12.D
identify and practice using cross-curricular symbols or other input device shortcuts on a keyboard |
Introduction to Microsoft Word™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ |
4.12.E
use troubleshooting strategies to solve minor technical problems with hardware and software such as restarting software or rebooting hardware |
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