Standards in this Framework
Standard | Lessons |
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K.1.A
Identify a problem or task such as making a sandwich and break it down (decompose) into smaller pieces. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Pong Game Create a Maze Loops: Follow the Path Speed Block: Bouncy Ball Click-a-Mole Message Events: Scout Plays in the Forest Program an AI Chatbot Functions: Paint by Numbers Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Code Tunes Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Design an Obstacle Course CS Innovators: Grace Hopper Careers in CS: Coding for Fashion-Retail Computational Thinking: Design a School Computational Thinking: Design a Neighborhood AI Chatbots |
K.1.B
Identify simple patterns and make predictions based on the patterns. |
Patterns and Music Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
K.1.C
Identify algorithms (step-by-step instructions) using a sequential process such as first, next, then, and last. |
Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.2
Create a sequence of code with or without technology such as solving a maze using drag-and-drop programming or creating step-by-step directions for student movement to a specific location |
VEX 123®: Defining Shape Attributes CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Racing Game Create a Map 3D Shapes Digital Greeting Card Naming Numbers Game Functions: Paint by Numbers Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Acting with Events Functions: About Me Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race |
K.3.A
Practice personal skills, including following directions, needed to successfully implement design processes. |
LEGO® SPIKE Essential: Design a Moving Statue Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.3.B
Use a design process with components such as asking questions, brainstorming, or storyboarding to identify and solve authentic problems with adult assistance |
Introduction to Coding with LEGO® SPIKE Essential LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Chicken Crossing Game Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse |
K.4.A
Communicate an understanding that data is information collected about people, events, or objects such as computer searches and weather patterns. |
Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
K.4.B
Communicate with adult assistance the idea that digital devices can search for and retrieve information. |
Digital Research 1: Guided Research Digital Research 2: Choice Research |
K.5
Identify and demonstrate responsible behavior within a digital environment. |
Our Responsibilities Minecraft: Education Edition® Basic Gameplay Training AI Using Data Machine Learning: AutoDraw Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Positive Online Behavior |
K.6.A
Demonstrate acceptable use of digital resources and devices as outlined in local policies or acceptable use policy (AUP). |
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K.6.B
Communicate an understanding that all digital content has owners. |
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K.7.A
Identify ways to keep a user account safe, including not sharing login information and logging off accounts and devices. |
Online Etiquette Keeping Information Safe |
K.7.B
Identify and discuss what information is safe to share online such as hobbies and likes and dislikes and what information is unsafe such as identifying information. |
Online Etiquette Keeping Information Safe |
K.8.A
Use a variety of applications, devices, and online learning environments to engage with content. |
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K.8.B
Identify basic computer hardware, including a variety of input and output devices, and software using accurate terminology. |
Types of Software |
K.8.C
Perform software application functions such as opening an application and modifying, printing, and saving digital artifacts using a variety of developmentally appropriate digital tools and resources. |
Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Types of Software |
K.8.D
Practice ergonomically correct keyboarding techniques and developmentally appropriate hand and body positions. |
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K.8.E
Identify, locate, and practice using keys on the keyboard, including letters, numbers, and special keys such as space bar and backspace. |
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