Standards in this Framework
Standard | Lessons |
---|---|
2.CS.1
Describe and solve basic hardware and software problems. |
|
2.N1.1
Explain what a password is, why it is used, and be able to create a secure password. |
Password Protectors |
2.DA.1
Demonstrate how to store, copy, search, retrieve, modify and delete information using a computing device, and define the information stored as data. |
Welcome to CodeHS! Get Organized with Files Data Storage with Symbols Variables: Keeping Score |
2.DA.2
Collect and present data in various visual formats. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
2.DA.3
Identify and describe patterns in data visualizations (i.e. charts or graphs) to make predictions. |
Data Patterns and Predictions |
2.AP.1
Deconstruct the steps needed to solve a task into a sequence of instructions. |
Properties of Matter Types of Motion Animal Life Cycles Events Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows Research Presentations Storytelling Animations Phases of the Moon Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Events and Money Wildlife Scene Project ScratchJr to Scratch: Events and Loops Place Value: Adding Up to 20 3D Design: Introduction VEX 123®: Math Word Problems Introduction to Kibo® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Skills Practice: ScratchJr Drawing Tools Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review About Me Project Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Flower Garden Functions Project Preventing Erosion Geographic Effects on Early Civilizations micro:bit® Reaction Game Introduction to Debugging Events (Alpine UT updates) Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Message Events: Scout Plays in the Forest Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Sequences: Snowball Fight Acting with Events Bowling Game All About Me! Drawing Tools: Nature Walk Introduction to Repeat Loops Seasonal Project (Winter): Build a Snowman Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
2.AP.2
Collaboratively develop plans that describe a program’s sequence of events, goals, and expected outcomes. |
About Me Project Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops All About Me! |
2.AP.3
Properly credit others when using their ideas and creations while developing programs. |
|
2.AP.4
Debug and solve simple problems within an algorithm or program that includes sequences and simple loops. |
Introduction to Message Events Maze Game Project Events Events Counting with Mazes Research Presentations Create Your Own Story Problem Original Story Animations - Personal Story Loops Advanced Data and Programming Loops Wildlife Scene Project Changes in the Environment Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Space Travel Project Moving Targets Game Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Introduction to Speed Blocks Forever Loop Dance Party Code Block Review Chicken Crossing Game River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Flower Garden Functions Project Patterns and Music Geographic Effects on Early Civilizations Multiplying and Dividing Fractions micro:bit® Reaction Game Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Pages: Scout's Travels Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
2.AP.5
Summarize the steps taken and choices made during the iterative process of program development. |
Design an Adventure Game Introduction to Debugging |
2.IC.1
Describe how technology has impacted society over time. |
What Can AI Do? How AI Helps Us |
2.IC.2
Describe rationales for keeping login information private, and for logging off devices appropriately. |
Password Protectors Responsible Digital Citizens |