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Elementary Standards Mapping

for UT CS 4

11

Standards in this Framework

Standard Lessons
4.CS.1
Demonstrate how computer hardware and software work together as a system to accomplish tasks.
    How Computing Systems Work
    Introduction to micro:bit®
    Drawing with micro:bit® and Scratch
    Revolutionary War Timeline with the BBC micro:bit®
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Ozobot® Programming 1: Introduction
    Introduction to Coding with LEGO® SPIKE Essential
    Minecraft: Education Edition® Basic Gameplay
    Create a Drawing App
    Coding with LEGO® Spike Prime
    LEGO® SPIKE Essential: Design a Moving Statue
    micro:bit® Rounding to the Nearest Ten
    micro:bit®: Animal Response to the Environment
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    LEGO® SPIKE Essential: Design a Car Sensor
    Makey Makey®: Introduction
    Introduction to Finch Robot®
    Ozobot® Timeline
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    micro:bit® Butterfly Migration Simulator
    Introduction to Sphero Mini® and Sphero BOLT+®
    Loops: Sphero® Underwater Exploration
    Conditionals: Sphero® Shark Race
4.NI.1
Model how information is broken down into smaller pieces called packets and transmitted through multiple devices over physical or wireless paths and reassembled at the destination.
    Networks, Packets, and the Internet
4.DA.1
Select, organize, and categorize data and represent that data visually to provide clarity or support a claim.
    Research: Effective Keywords
    Animating Poetry
    Research: Informational Programs
    Using Digital Tools to Create Line Graphs
    Constructive and Destructive Processes
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
4.DA.2
Use data to highlight and propose relationships, predict outcomes, or communicate ideas.
    Research: Informational Programs
    Training AI Using Data
    Training AI Using Data
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    Productivity Software Inquiry Project
4.AP.1
Compare and refine multiple algorithms for the same task, using computer and non-computer languages, and determine which is the most appropriate.
    Multiple Algorithms
    Dash® Robot 1 - Movement
    Creating Algorithms
4.AP.2
Create programs that include events, loops, and conditionals.
    Introduction to Computer Science and Scratch
    Practice with Conditionals Part 1
    Adding with Loops
    Game Mechanics with Comparison Operators
    Loops (Unplugged)
    3D Design: Codeblocks
    Exploring Ecosystems
    Balanced and Unbalanced Forces
    Sound Frequency & Amplitude
    Events
    Communities Adapt to & Modify Their Environment
    Fractions and Variables
    Creative Storytelling
    Weather and Climate
    Scratch Digital Greeting Card
    Introduction to Comparison Operators
    Classifying Rocks
    Complex Conditionals: If/Then/Else Chase the Star
    Nutrition Maze
    Exploring Heat
    Decimal Multiplication and Conditionals
    Exploring Adaptations
    Physical Changes
    Variables
    Plant and Animal Cells
    Digital Flashcards
    Animating Poetry
    Exploring the Water Cycle
    Simple Algorithms
    Rights and Responsibilities
    Parts of Speech: Random Sentence Generator
    Introduction to Conditionals
    Wave Generator
    Division and Conditionals
    Multiple Algorithms
    Unit Converter
    Sensing and Responding to the Environment
    Effects of Pollution
    Nonfiction Animated Recordings
    Measuring Lengths
    Grammar Quiz Game
    Drawing with micro:bit® and Scratch
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Animating Sprites with Multiplication
    Earth Systems
    Day and Night
    Cycle of Matter
    Game Effects
    Clones in Games
    Constructive and Destructive Processes
    Revolutionary War Timeline
    Revolutionary War Timeline with the BBC micro:bit®
    Animal Classification
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    Animating Unit Fractions
    Multiplication Quiz Game
    Dash® Robot 1 - Movement
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: If/Then Conditionals
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: If/Then/Else Conditionals
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    House Design with Area and Perimeter
    Classes and Objects in Games
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    Seasonal Project (Spring): Create a Chase Game!
    VEX GO®: Speed and Energy
    How We See: Light Reflection
    Practice with Conditionals Part 2
    Practice with Conditionals Part 4
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    Practice with Conditionals Part 3
    Seasonal Project (Fall): Gathering Apples Game
    Complex Conditionals: Balloon Game
    Choose Your Own Path: Elements of Culture
    Introduction to Speed Blocks
    VEX GO®: Lines and Angles
    Plan a Quest
    Forever Loop Dance Party
    Pinball Game Project
    Mad Libs Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Decimal Division and Conditionals
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    Modeling Life Cycles
    Fossils and Past Environments
    Punctuation Game
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Positive and Negative Numbers
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Animating Sprites with Factors
    Animating Sprites with Division
    Makey Makey®: Introduction
    Introduction to Finch Robot®
    Modeling Perimeter with Finch Robot®
    Storytelling with Finch Robot®
    Makey Makey®: Graphing Points on a Coordinate Plane
    micro:bit®: Graphing Points on a Coordinate Plane
    Pong Game
    Create a Maze
    Click-a-Mole
    Creating Algorithms
    Introduction to Clones
    Program an AI Chatbot
    Events: Dot in Space
    Snake Game
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Clones: Throwing Acorns Game
    Scout's Quest: Functions with Number Inputs
    Scout's Quest: Conditionals
    Creating Turtle Graphics
    Transportation Speeds and Sounds
    Conditionals: Flying Bird
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    Conditionals: Changing Effects
    Conditionals: Underwater Exploration
    Conditionals: Color Sense
    Conditionals: Mazes
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Star Brightness and Distance
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    micro:bit® Butterfly Migration Simulator
    Drawing Tools: Sea Creatures
    Loops: Sphero® Underwater Exploration
    Dash® Robot 2 - Proximity Sensor
    Conditionals: Sphero® Shark Race
    Dash® Robot 3 - Loops and Functions
    Winter Celebrations Around the World
    AI Chatbots
4.AP.3
Decompose problems into smaller, manageable tasks which may be then be broken down further.
    3D Design: Recreate an Animal
    Platform Game Design
    Animating Poetry
    Grammar Quiz Game
    Dash® Robot Mazes
    Cycle of Matter
    Clones in Games
    Interactive Map of the 13 Colonies
    Interactive Map of the 13 Colonies with the BBC micro:bit®
    Digital Pet Project
    VEX GO®: Introduction
    VEX GO®: Measurement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Operators
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    LEGO® SPIKE Essential: Design a Car Sensor
    Choose Your Own Path: Elements of Culture
    Introduction to Speed Blocks
    VEX GO®: Lines and Angles
    Plan a Quest
    Forever Loop Dance Party
    Pinball Game Project
    Mad Libs Project
    Design an App
    Game Design Project
    Multiplying Fractions by Whole Numbers
    Punctuation Game
    State Project
    Multiplying and Dividing Fractions
    Multimedia Book Report
    micro:bit® Reaction Game
    Introduction to Finch Robot®
    Pong Game
    Click-a-Mole
    Program an AI Chatbot
    Events: Dot in Space
    Functions: Paint by Numbers
    Broadcast Messages: Marco Polo
    Creating Turtle Graphics
    Transportation Speeds and Sounds
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Game Design Project
    Operators: Coin Flip
    Code Tunes
    Functions: About Me
    House Design with Area and Perimeter
    Computational Thinking: Design an Obstacle Course
    micro:bit® Butterfly Migration Simulator
    CS Innovators: Grace Hopper
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
    AI Chatbots
4.AP.4
Test and debug a program or algorithm to ensure it accomplishes the intended task.
    Loops (Unplugged)
    Exploring Ecosystems
    Sound Frequency & Amplitude
    Events
    Platform Game Design
    Scratch Digital Greeting Card
    Classifying Rocks
    Nutrition Maze
    Digital Flashcards
    Rights and Responsibilities
    Introduction to micro:bit®
    Nonfiction Animated Recordings
    Grammar Quiz Game
    Loops
    Dash® Robot Storytelling
    Dash® Robot Mazes
    Classifying Shapes by Category
    Cycle of Matter
    Clones in Games
    Revolutionary War Timeline
    Digital Pet Project
    Animating Unit Fractions
    Ozobot® Programming 1: Introduction
    Dash® Robot 1 - Movement
    Create a Drawing App
    Minecraft® Coding Fundamentals - Basic Moves
    Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
    Skills Practice: Events
    Skills Practice: Sequences
    Skills Practice: Repeat Loops
    Skills Practice: Functions
    Skills Practice: Forever Loops
    Skills Practice: Variables
    Scratch Drawing Tools
    Skills Practice: Costumes, Backdrops, and Animations
    Coding with LEGO® Spike Prime
    Skills Practice: Functions with Boolean Inputs
    Skills Practice: Operators
    Skills Practice: Functions with Number Inputs
    Area of a Rectangle with Tiles
    House Design with Area and Perimeter
    Classes and Objects in Games
    micro:bit® Rounding to the Nearest Ten
    Punctuate a Title
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    micro:bit® Rounding to the Nearest Hundred
    micro:bit® Rounding with Decimals
    Seasonal Project (Spring): Create a Chase Game!
    LEGO® SPIKE Essential: Design a Car Sensor
    Seasonal Project (Summer): Pop The Balloons
    The US Government
    Seasonal Project (Fall): Gathering Apples Game
    The Coordinate Plane
    Choose Your Own Path: Elements of Culture
    Classifying Shapes Using Lines and Angles
    Classifying Quadrilaterals in a Hierarchy
    Using the Go To Page Block
    Introduction to Speed Blocks
    Plan a Quest
    Pinball Game Project
    Mad Libs Project
    Flower Garden Functions Project
    Design an App
    Game Design Project
    Add and Subtract Fractions
    Multiplying Fractions by Whole Numbers
    Naming Numbers Game
    State Project
    Atoms and Molecules
    Geographic Effects on Early Civilizations
    Rates and Unit Rates
    Multiplying and Dividing Fractions
    Scale of Planets in the Solar System
    Balanced Ecosystems
    Multimedia Book Report
    micro:bit® Reaction Game
    Introduction to Finch Robot®
    Modeling Perimeter with Finch Robot®
    Storytelling with Finch Robot®
    Ozobot® Timeline
    Pong Game
    Program an AI Chatbot
    Events: Dot in Space
    Functions: Paint by Numbers
    Loops: Catch the Ball
    Scout's Quest: Functions with Boolean Inputs
    Broadcast Messages: Marco Polo
    Scout's Quest: Functions with Number Inputs
    Creating Turtle Graphics
    Transportation Speeds and Sounds
    Broadcast Messages: Tell a Joke
    Events: Traveling with Scout
    Variables in Dance
    Game Design Project
    Operators: Coin Flip
    Sequences: Parallel Programming
    Functions: About Me
    Introduction to Functions
    Costumes, Backdrops, and Animations
    House Design with Area and Perimeter
    Unit Fractions with Variables
    Digital Vocabulary Flashcard Quiz
    Seasonal Project (Winter): Design a Snowman
    Dash® Robot 2 - Proximity Sensor
    Dash® Robot 3 - Loops and Functions
    AI Chatbots
4.IC.1
Evaluate computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practices.
    Internet Positivity (Unplugged)
    Our Words Have Power (Cyberbullying)
    Training AI Using Data
    Technology Timeline
    CS Innovators: Grace Hopper
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Humans Vs. Machines
    How Machines Learn
4.IC.2
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
    How Computing Systems Work
    3D Design: Keyboard Accommodations
    Design an App
4.CT.1
Determine specific aspects of patterns between or within problems that can be abstracted out to leave only the common or important elements.
    Game Design Project
    Game Design Project
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood