Standards in this Framework
Standard | Lessons |
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2.AP.1
The student will apply computational thinking to identify patterns, and design algorithms to compare and contrast objects based on attributes. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
2.AP.2
The student will plan and implement algorithms that consists of events and loops using a block-based programming language. |
Loops: Catching Butterflies Loops: Predator and Prey Loops: Follow the Path Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Introduction to Repeat Loops Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions |
2.AP.3
The student will use the iterative design process to create, test, and debug a program containing events and loops in a block-based programming tool. |
Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
2.CSY.1
The student will describe the characteristics of computing systems including hardware, software, input, and output. |
Computer Basics |
2.CSY.2
The student will demonstrate an understanding of how to troubleshoot simple hardware and software problems that may occur during use. |
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2.CYB.1
The student will model safe and responsible behaviors when using information and computing technologies. |
Online Etiquette Responsible Digital Citizens |
2.CYB.2
The student will explain the importance of using passwords to protect private information. |
Password Protectors Responsible Digital Citizens |
2.DA.1
The student will analyze data to make decisions with or without a computing device. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
2.DA.2
The student will manipulate data, create representations, and evaluate data to solve a problem. |
Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project |
2.IC.1
The student will examine the positive and negative impacts of how using computing technologies has changed the way people live, work, and interact. |
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2.IC.2
The student will explain the need to balance screen time and other activities. |
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2.IC.3
The student will explain how computing technologies have an impact on the workforce. |
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2.NI.1
The student will demonstrate the use of the Internet in gathering information to accomplish a task. |
Digital Research 2: Choice Research Types of Software |